the option to not be able to click a pink when it is behind an object. but it can not be static object that it is in front of it since then it will never be clickable.
This has been mentioned many times. You can do it in the next version, :)
"We need some kind of breakable hinge joint"
I have put it in to-do list.
"A controllable block"
Keyboard event will be added in the next version.
"How about a mass editing tool. You we can change the settings of a whole bunch of the same kind of object, all at once. "
In to-do list.
"how about the ability to make objects sticky, like tape. It could be another slider bar in the property\'s menu."
You can attach shapes when they collide in next version. Seems it is far from your expectation. :(
"Magnets"
In do-do list. This will come out with an important feature.
-------------------------------- Monkey
"hey, how about an option that when turned on the puzzle can\'t be solved before everything have stopped and every pink is clicked? "
Can be done in the next version.
-------------------------------- Link
"plane shape"
I have put it in to-do list. currently, you can use a very big box or very long polyline to do this.
-------------------------------- puzzle geek
"an anty pink block when clicked it turns solid "
Can do it in next version, maybe next next version.
"if a green tuoches it the block becomes green or if a blue tuoches it the block becoms blue"
Can be done in next version.
-------------------------------- darkid
"1. exact joint positioning. Thank you for the exact location, but it would be great if we could say 500,300 for some hinge joint or other."
You can set it in the next version.
-------------------------------- Spooned
"I would like to create quite big bombs without making the explosion bigger. Sometimes I need a small explosion but the bomb is then hard to click because it\'s so small. "
Can do this in next or next next version.
-------------------------------- MCC
"The border color of the Player should be the same than the border color you put in the "Settings" tab while making the level. "
You mean the "play control bar", I put in to-do list.
-------------------------------- Xyuzhg: "Lately I\'ve been really annoyed with some joints that I never used ending up on the very edge of the play area. They seem to be impossible to get rid of unless you refresh the browser or use the create a new level button."
Yes, it is a bug, I will fix it in the next main version.
"How about a setting that makes a shape "unturnable?"
Do you mean "rotatable"? There is an option to fix the rotation to world. And a joint to fix rotation between 2 shapes are in planing.
"I\'d love it if we can go even more accurate in motor speeds..."
You can do it in next version.
"I\'d like to have noncolliding static objects which change color when specific requirements are met and (if you want) only if they are kept in the requirement for some time- you can\'t do that with yellows. I\'m not sure if it\'s been said before though..."
You can do it in next version.
"I don\'t know if it\'s been said before, but how about two pinks where if one is clicked, the other appears? "
Can do it in next version.
"Yes, I really want that glue as well. Also, how about if you click one pink both are destroyed, if you click the other only that one disappears? I would like heat. The higher the temperature, the more randomly active objects are and some objects expand. Also, an object\'s temperature increases with amount of movement in the object. If implemented with water, I would like for water to freeze. "
I can't promise this can be implemented exactly as you descript. But I think you do smome of them by some tricky methods in later versions.
-------------------------------- Ranthowis
"How come when i use the undo button it undos like 3 things i did and it makes me mad "
:(, sorry, the history system is not polished yet.
"Can there be an option on every block that you set where every time you click, a number on it goes down and when it reaches 0 it disappears. It will be called the Click Meter. "
can be done in the next version.
"1. A different colored block that if you click then it will follow the mouse untill you click again but during the session it follows the mouse it doesnt affect anything.2. A different colored block then changes green to yellow. "
I can't promise it can be implemented perfectly in next version. But I will make it is perfect in later versions.
-------------------------------- Eeple
"Sliders that actually stay on track and don\'t bend and not work! "
Currently, the softer joint handling is to make the simulation more stable. I will try to find a better solution for this.
-------------------------------- bluefeonix
"How about we have a block that starts of static but when clicked on it becomes moveable and dissapears after a while depended the amount of time you are given to have the block moveable"
Can do it in next version.
"if you play pDecathlon on tapir games you notice a blue thing in wich it will only activate after clicking 1 pink can we ave that in 1.07?"
Yes, you can do it in next version.
"be able to change the quality"
Graphics quality?
"rewind butten (rewind in case you make a mistake instead of redoing a level) this could be n the options menue to have one."
You mean check points in playing? This is a good feature, I have put it in to-dlo list.
"liquid"
This has been requested many times. I have out it in to-do list.
"timing bombs the bombs ignites"
Also requested many times. You can do it in next version.
-------------------------------- DanielG123456789 "Uploading pictures and musics" (also mentioned by The Dude and many other members)
Uploading files is very good feature and is mentioned many times. But there are many work to do to implement it. So it will not a reality in a short period.
"Improved fisics for materials such as rubber or steel."
? Modify friction and restitution is not good enough?
"Glue on each thing but not all together (A to D B to D C to D but not a,b,c,d all together."
There will be a weld joint to make it is possible.
"better funtionality for joints".
You mean the joints are unstable sometimes, right? Currently, there is not a wonderful solution to avoid unstabilty, :(. But there are some tips to make a joint more stable.[/b]
"How about an expanding (and contracting) shape?"
This is good feature, but the implementing is not that simple as it looks. I have put it in to-do list.
"Shadows and a light source!"
In to-do list, but it is unlikely to be implemented in a near short period. :(
"how abou dentable objects like ifa car hits a wall it smashes into pieces "
Can be done in next version but not perfect yet. I will make it perfect in later versions.
(For your other requests, I can't promise, but I think you can implement it from some a version later.)
-------------------------------- Madball "And how about setting that makes a shape prevent pinks under it from being clicked? " (also mentioned by bluefeonix)
You can do this in next version. :)
"New type of glue. Example: pink 2 is glued with pink 1 and pink 3, but pink 1 is not glued with pink 3. And if you click pink 1, pink 3 don`t disappear."
You can do this in next version. There is a weld joint in planing, when it is done, you can do it with one more methods.
"And sticky shapes. "
Can be done in next version.
-------------------------------- vincent "what about timer? Then implace \'pinks that can only be breaked after [ ] seconds\'. "
There is a timer in next version, but the interval is not seconds but steps (frames).
"what about \'uninfected counter\'?"
Good ideas, I put it in to-do list.
"or a SILVER object that breaks pink as they collind! "
I didn't see it in the list, but I might have missed it. Bombs that explode on contact? Also, there could be a shape that won't cause bombs to explode. That would be cool. ~Eeple
What that was... was a response to another idea. Like the complex pink clicky things. Click 1... 2 is still there. Click 2... 1 drops.----------------- Get 2.25 GigaBytes of free online storage space!
Maybe shape that can be passed through from some side(s) and can`t be passed through from another side(s)?----------------- Sometimes you have to think about meaning of life. For example, if you need to answer what s 21*2.
Air can be treated like a polygon that continues to change shape around all objects. it would stay a little ways away from that object so it doesn't hit them and cause randomness in the level. But even though it can change shape, it keeps the same mass.
Pinks are really just shapes that become sensors and invisible when clicked on; movable pinks still have weight and can indirectly influence other glued shapes.----------------- Think. Learn. Live.
How about Tracers? Hope I spelled that right. Well They could be attached to a block and will draw a sensor line where they move. And they could be set to have a set length and set size, and even a set color.
Maybe you should add very fast speed. When you are making large golderg it`s very boring to wait untill it ends several times.----------------- Sometimes you have to think about meaning of life. For example, if you need to answer what s 21*2.
Madball is right. It's mindtaking to just wait 5 minutes to see where does the ball jump, and then, add a part, and test again... I think there should be something like < and > buttons to get easily forward or backward.
Sry bad English.----------------- Regards, ~ Firemil ~
About tracers, I remember monotof has ever made an example, although it is not perfect. Maybe implementing it as the native feature is better. I have put it in the to-do list, but I can't promise it will be implemented for sure.
There will be a checkpoint componet.
Super fast speed is good idea for debugging simple levels. I will implement checkpoint firstly, Maybe you can use the checkpoint feature to avoid the problem madball and firemil described.----------------- My games: Tapir Games My phyards: Tapir@phyard.com
Posted by: Tapir About tracers, I remember monotof has ever made an example, although it is not perfect. Maybe implementing it as the native feature is better. I have put it in the to-do list, but I can\'t promise it will be implemented for sure.
There will be a checkpoint componet.
Super fast speed is good idea for debugging simple levels. I will implement checkpoint firstly, Maybe you can use the checkpoint feature to avoid the problem madball and firemil described. ------------ Yes, i think so.
Whatever I'm still waiting for the relase... everybody is...----------------- Regards, ~ Firemil ~
I watched sebastiaan's magic level that has a box that changes browns to yellows (yes it is nowadays an easy illusion, since editor got the color-changing possiblity and the level is made with 1.03). What about an object that is a UnInfector that can un-infect browns? (I think someone already asked that). But think a level:
"The infected is falling to green! Do'h (you know it's from simpsons, homer shouts it always...)! But I have one hope! The ball shooter and UnInfector object! Yay, I hit! It touches the green, but it's uninfected! It rolls off the dontinfect object and hits brown! Cool, it is solved!"----------------- Regards, ~ Firemil ~
I want to make the CI rules as simple as possible, so there will be no more rules to be added. But I think, since some a later version, you can make your own rules.----------------- My games: Tapir Games My phyards: Tapir@phyard.com
So here is my request: tags! Level tags! For example, if i want to play funny experimental secret-and-achivement-containing puzzle, how can i find it? It will be possible with tags! Every discussion can contain several tags added by moderators and higher. In search tou can search discussion with some tag, or with several some tags, or without (several) some tag(s), or with (several) some tag(s) and without (several) some tag(s)... If you can`t think out many tags, you can go there http://jayisgames.com/tags to take some inspiration, or some tags.----------------- Sometimes you have to think about meaning of life. For example, if you need to answer what s 21*2.
possible to attach several things to a joint? has that been said before?----------------- how can you face the problem, when your the problem is your face?
I understand. You have a stick man, with two legs and a body. You're trying to attach the two legs (without gluing them) to the body with only one joint. Right now we have to use two hinge joints.
It can happen with other joints, too.----------------- Think. Learn. Live.
OK, I know. Now all joints are 2-shapes joints, for this model is simple.
There is a big feature in future versions. Maybe the big feature can satisfy this request. But I can't promise.----------------- My games: Tapir Games My phyards: Tapir@phyard.com
I have found strange thing. I have just entered CIF, moved mouse over "Madball" in "Who`s Online" and it said "1 hour ago".----------------- Sometimes you have to think about meaning of life. For example, if you need to answer what s 21*2.
Yes, the editor will be ported to mobiles. But only for the newest phones, such as iPhone and android, and iPad.
Android support flash, so the porting should be easy. But for iPhone and iPad, the soft must be rewritten with c++.----------------- My games: Tapir Games My phyards: Tapir@phyard.com