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      CommentAuthorcusterd
    • CommentTimeJan 13th 2010
     
    vrsn 1.7 when?
    •  
      CommentAuthorbluefeonix
    • CommentTimeJan 16th 2010
     
    heres somthing simple.

    the option to not be able to click a pink when it is behind an object.
    but it can not be static object that it is in front of it since then it will never be clickable.

    just an idea :P
    • CommentAuthorTapir
    • CommentTimeJan 20th 2010 edited
     
    -------------------------------- Mototof

    "Not-sensor springs."

    I put it in to-do list.

    -------------------------------- The Dude

    "transportation"

    This has been mentioned many times. You can do it in the next version, :)

    "We need some kind of breakable hinge joint"

    I have put it in to-do list.

    "A controllable block"

    Keyboard event will be added in the next version.

    "How about a mass editing tool. You we can change the settings of a whole bunch of the same kind of object, all at once. "

    In to-do list.

    "how about the ability to make objects sticky, like tape. It could be another slider bar in the property\'s menu."

    You can attach shapes when they collide in next version. Seems it is far from your expectation. :(

    "Magnets"

    In do-do list. This will come out with an important feature.

    -------------------------------- Monkey

    "hey, how about an option that when turned on the puzzle can\'t be solved before everything have stopped and every pink is clicked? "

    Can be done in the next version.

    -------------------------------- Link

    "plane shape"

    I have put it in to-do list.
    currently, you can use a very big box or very long polyline to do this.

    -------------------------------- puzzle geek

    "an anty pink block when clicked it turns solid "

    Can do it in next version, maybe next next version.

    "if a green tuoches it the block becomes green or if a blue tuoches it the block becoms blue"

    Can be done in next version.

    -------------------------------- darkid

    "1. exact joint positioning. Thank you for the exact location, but it would be great if we could say 500,300 for some hinge joint or other."

    You can set it in the next version.

    -------------------------------- Spooned

    "I would like to create quite big bombs without making the explosion bigger. Sometimes I need a small explosion but the bomb is then hard to click because it\'s so small. "

    Can do this in next or next next version.

    -------------------------------- MCC

    "The border color of the Player should be the same than the border color you put in the "Settings" tab while making the level. "

    You mean the "play control bar", I put in to-do list.

    -------------------------------- Xyuzhg:
    "Lately I\'ve been really annoyed with some joints that I never used ending up on the very edge of the play area. They seem to be impossible to get rid of unless you refresh the browser or use the create a new level button."

    Yes, it is a bug, I will fix it in the next main version.

    "How about a setting that makes a shape "unturnable?"

    Do you mean "rotatable"? There is an option to fix the rotation to world. And a joint to fix rotation between 2 shapes are in planing.

    "I\'d love it if we can go even more accurate in motor speeds..."

    You can do it in next version.

    "I\'d like to have noncolliding static objects which change color when specific requirements are met and (if you want) only if they are kept in the requirement for some time- you can\'t do that with yellows. I\'m not sure if it\'s been said before though..."

    You can do it in next version.

    "I don\'t know if it\'s been said before, but how about two pinks where if one is clicked, the other appears? "

    Can do it in next version.

    "Yes, I really want that glue as well. Also, how about if you click one pink both are destroyed, if you click the other only that one disappears? I would like heat. The higher the temperature, the more randomly active objects are and some objects expand. Also, an object\'s temperature increases with amount of movement in the object. If implemented with water, I would like for water to freeze. "

    I can't promise this can be implemented exactly as you descript. But I think you do smome of them by some tricky methods in later versions.

    -------------------------------- Ranthowis

    "How come when i use the undo button it undos like 3 things i did and it makes me mad "

    :(, sorry, the history system is not polished yet.

    "Can there be an option on every block that you set where every time you click, a number on it goes down and when it reaches 0 it disappears. It will be called the Click Meter. "

    can be done in the next version.

    "1. A different colored block that if you click then it will follow the mouse untill you click again but during the session it follows the mouse it doesnt affect anything.2. A different colored block then changes green to yellow. "

    I can't promise it can be implemented perfectly in next version. But I will make it is perfect in later versions.

    -------------------------------- Eeple

    "Sliders that actually stay on track and don\'t bend and not work! "

    Currently, the softer joint handling is to make the simulation more stable.
    I will try to find a better solution for this.

    -------------------------------- bluefeonix

    "How about we have a block that starts of static but when clicked on it becomes moveable and dissapears after a while depended the amount of time you are given to have the block moveable"

    Can do it in next version.

    "if you play pDecathlon on tapir games you notice a blue thing in wich it will only activate after clicking 1 pink can we ave that in 1.07?"

    Yes, you can do it in next version.

    "be able to change the quality"

    Graphics quality?

    "rewind butten (rewind in case you make a mistake instead of redoing a level) this could be n the options menue to have one."

    You mean check points in playing? This is a good feature, I have put it in to-dlo list.

    "liquid"

    This has been requested many times. I have out it in to-do list.

    "timing bombs the bombs ignites"

    Also requested many times. You can do it in next version.

    -------------------------------- DanielG123456789
    "Uploading pictures and musics" (also mentioned by The Dude and many other members)

    Uploading files is very good feature and is mentioned many times. But there are many work to do to implement it. So it will not a reality in a short period.

    "Improved fisics for materials such as rubber or steel."

    ? Modify friction and restitution is not good enough?

    "Glue on each thing but not all together (A to D B to D C to D but not a,b,c,d all together."

    There will be a weld joint to make it is possible.

    "better funtionality for joints".

    You mean the joints are unstable sometimes, right? Currently, there is not a wonderful solution to avoid unstabilty, :(. But there are some tips to make a joint more stable.[/b]

    "How about an expanding (and contracting) shape?"

    This is good feature, but the implementing is not that simple as it looks. I have put it in to-do list.

    "Shadows and a light source!"

    In to-do list, but it is unlikely to be implemented in a near short period. :(

    "how abou dentable objects like ifa car hits a wall it smashes into pieces "

    Can be done in next version but not perfect yet. I will make it perfect in later versions.

    (For your other requests, I can't promise, but I think you can implement it from some a version later.)

    -------------------------------- Madball
    "And how about setting that makes a shape prevent pinks under it from being clicked? " (also mentioned by bluefeonix)

    You can do this in next version. :)

    "New type of glue. Example: pink 2 is glued with pink 1 and pink 3, but pink 1 is not glued with pink 3. And if you click pink 1, pink 3 don`t disappear."

    You can do this in next version. There is a weld joint in planing, when it is done, you can do it with one more methods.

    "And sticky shapes. "

    Can be done in next version.

    -------------------------------- vincent
    "what about timer? Then implace \'pinks that can only be breaked after [ ] seconds\'. "

    There is a timer in next version, but the interval is not seconds but steps (frames).

    "what about \'uninfected counter\'?"

    Good ideas, I put it in to-do list.

    "or a SILVER object that breaks pink as they collind! "

    Can be done in the next version.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard.com
    • CommentAuthorTapir
    • CommentTimeJan 20th 2010
     
    Many thanks for these requests!-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard.com
    • CommentAuthorRanthowis
    • CommentTimeJan 20th 2010
     
    Rope.
    Like a distance joint but collidable and movable.
    And wont most of those make the editor really laggy?-----------------
    Posted by Ranthowis
    •  
      CommentAuthorXyuzhg
    • CommentTimeJan 21st 2010 edited
     
    Ranthowis, rope has been requested ever since the first comment.

    Glad to see you're back, Tapir, even if it's for just a little while.

    I can't wait until v1.07... I can do so much more with it...-----------------
    Think. Learn. Live.
    •  
      CommentAuthordarkid
    • CommentTimeJan 21st 2010
     
    wait... click-able pinks like this:


    -----------------
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    • CommentAuthorEeple
    • CommentTimeJan 21st 2010
     
    I didn't see it in the list,
    but I might have missed it.
    Bombs that explode on contact?
    Also, there could be a shape
    that won't cause bombs to explode.
    That would be cool.
    ~Eeple
    •  
      CommentAuthordarkid
    • CommentTimeJan 21st 2010
     
    What that was... was a response to another idea.
    Like the complex pink clicky things.
    Click 1... 2 is still there.
    Click 2... 1 drops.-----------------
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    • CommentAuthorRanthowis
    • CommentTimeJan 21st 2010 edited
     
    Darkid we dont need that, its easily makeable.-----------------
    Posted by Ranthowis
    •  
      CommentAuthordarkid
    • CommentTimeJan 21st 2010
     
    that's what i meant... others have said that we need it:

    "Glue on each thing but not all together (A to D B to D C to D but not a,b,c,d all together."

    There will be a weld joint to make it is possible.


    see above for the quote.-----------------
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    • CommentAuthorTapir
    • CommentTimeJan 21st 2010
     
    "Bombs that explode on contact" is possible in next version.

    "a distance joint but collidable"?


    -----------------
    My games: Tapir Games
    My phyards: Tapir@phyard.com
    •  
      CommentAuthorXyuzhg
    • CommentTimeJan 21st 2010
     
    Yeah, a lot of us have collidable distance joints with really good graphics.-----------------
    Think. Learn. Live.
    • CommentAuthorRanthowis
    • CommentTimeJan 21st 2010
     
    yea... but bendable like a rope-----------------
    Posted by Ranthowis
    •  
      CommentAuthordarkid
    • CommentTimeJan 22nd 2010
     
    make a LOT of distance joints.-----------------
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    • CommentAuthorEeple
    • CommentTimeJan 22nd 2010
     
    I also didn't see something else
    I've been waiting for.
    Pinks that are glued,
    but move freely.
    Will that be possible?
    ~Eeple
    •  
      CommentAuthordarkid
    • CommentTimeJan 22nd 2010
     
    glued=can't move
    freely=can move

    WHAT?-----------------
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    • CommentAuthorEeple
    • CommentTimeJan 22nd 2010
     
    Sorry,
    glued together.
    When you click one they both go away,
    but they can move apart from each other.
    ~Eeple
    • CommentAuthorTapir
    • CommentTimeJan 22nd 2010
     
    It is possible in next version.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard.com
    •  
      CommentAuthorcusterd
    • CommentTimeJan 22nd 2010
     
    what about partial gravity? like only certain objects could be influrnced by the grav controller.
    • CommentAuthorTapir
    • CommentTimeJan 23rd 2010
     
    "partial gravity" will come out with an important feature.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard.com
  1.  
    a box when you click it jumps and you can choose the hieght it jumps
    • CommentAuthorRanthowis
    • CommentTimeJan 24th 2010
     
    Enable or Diable Air Option
    for instance you make a curve shape (parachute), well that shape will move down slower.



    Static, Bullet, Sensor, Balloon
    Balloon just means its gravity will be opposite of normal gravity.-----------------
    Posted by Ranthowis
    • CommentAuthorTapir
    • CommentTimeJan 24th 2010
     
    "make box jump" can be implemented in next next version.

    There will be a linear velocity damping and an angular velocity damping options. A shape with larger velocity damping will move down slower.

    About Balloon, it is in to-do list already. :)-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard.com
    •  
      CommentAuthorMadball
    • CommentTimeJan 26th 2010
     
    Maybe shape that can be passed through from some side(s) and can`t be passed through from another side(s)?-----------------
    Sometimes you have to think about meaning of life. For example, if you need to answer what s 21*2.
    • CommentAuthorTapir
    • CommentTimeJan 26th 2010
     
    It can be implemented with some tricks in next version.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard.com
    •  
      CommentAuthorThe Dude
    • CommentTimeJan 30th 2010 edited
     
    Fire

    Air Friction

    Air Pressure

    Killer and Immortal Blocks

    Spawning Blocks (as in creates a block or circle with set settings when hit)

    Higher Settings for Restitution, Density, and Friction

    More detailed spring settings(like instead of saying weak, medium, or strong, it has a place to enter a number for the
    springs strength)
    Fixed Joints
    • CommentAuthorTapir
    • CommentTimeJan 31st 2010
     
    what is "Killer and Immortal Blocks"?

    I have no ideas of how to implement Fire and Air Pressure gracefullly.

    Others can be done in next or next next version.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard.com
    •  
      CommentAuthorThe Dude
    • CommentTimeJan 31st 2010
     
    killer blocks are block that can delete other blocks when it hits them.
    Immortal blocks cannot be deleted.

    never mind about the fire if it's too hard to do. But I had an idea for air pressure.



    Air can be treated like a polygon that continues to change shape around all objects. it would stay a little ways away from that object so it doesn't hit them and cause randomness in the level. But even though it can change shape, it keeps the same mass.
    •  
      CommentAuthorXyuzhg
    • CommentTimeFeb 2nd 2010
     
    True Pinks!




    Pinks are really just shapes that become sensors and invisible when clicked on; movable pinks still have weight and can indirectly influence other glued shapes.-----------------
    Think. Learn. Live.
    • CommentAuthorTapir
    • CommentTimeFeb 2nd 2010
     
    Killer and Immortal Blocks and custom pinks can all be done in next version.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard.com
    •  
      CommentAuthorThe Dude
    • CommentTimeFeb 5th 2010
     
    How about Tracers? Hope I spelled that right. Well They could be attached to a block and will draw a sensor line where they move. And they could be set to have a set length and set size, and even a set color.
    •  
      CommentAuthorMadball
    • CommentTimeMar 7th 2010 edited
     
    Maybe you should add very fast speed. When you are making large golderg it`s very boring to wait untill it ends several times.-----------------
    Sometimes you have to think about meaning of life. For example, if you need to answer what s 21*2.
    •  
      CommentAuthorFiremil
    • CommentTimeMar 7th 2010
     
    Madball is right. It's mindtaking to just wait 5 minutes to see where does the ball jump, and then, add a part, and test again... I think there should be something like < and > buttons to get easily forward or backward.

    Sry bad English.-----------------
    Regards,
    ~ Firemil ~
    •  
      CommentAuthorbluefeonix
    • CommentTimeMar 8th 2010
     
    well there was somthing i said about checkpoints though it will be complicated to make but it would be nice

    it would go back to the steps you saved on
    • CommentAuthorTapir
    • CommentTimeMar 9th 2010
     
    About tracers, I remember monotof has ever made an example, although it is not perfect.
    Maybe implementing it as the native feature is better. I have put it in the to-do list,
    but I can't promise it will be implemented for sure.

    There will be a checkpoint componet.

    Super fast speed is good idea for debugging simple levels. I will implement checkpoint firstly,
    Maybe you can use the checkpoint feature to avoid the problem madball and firemil described.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard.com
    •  
      CommentAuthorFiremil
    • CommentTimeMar 9th 2010 edited
     
    Posted by: Tapir
    About tracers, I remember monotof has ever made an example, although it is not perfect.
    Maybe implementing it as the native feature is better. I have put it in the to-do list,
    but I can\'t promise it will be implemented for sure.

    There will be a checkpoint componet.

    Super fast speed is good idea for debugging simple levels. I will implement checkpoint firstly,
    Maybe you can use the checkpoint feature to avoid the problem madball and firemil described.

    ------------
    Yes, i think so.

    Whatever I'm still waiting for the relase... everybody is...-----------------
    Regards,
    ~ Firemil ~
    •  
      CommentAuthorFiremil
    • CommentTimeMar 11th 2010
     
    I watched sebastiaan's magic level that has a box that changes browns to yellows (yes it is nowadays an easy illusion, since editor got the color-changing possiblity and the level is made with 1.03). What about an object that is a UnInfector that can un-infect browns? (I think someone already asked that). But think a level:

    "The infected is falling to green! Do'h (you know it's from simpsons, homer shouts it always...)! But I have one hope! The ball shooter and UnInfector object! Yay, I hit! It touches the green, but it's uninfected! It rolls off the dontinfect object and hits brown! Cool, it is solved!"-----------------
    Regards,
    ~ Firemil ~
    • CommentAuthorTapir
    • CommentTimeMar 11th 2010
     
    I want to make the CI rules as simple as possible, so there will be no more rules to be added.
    But I think, since some a later version, you can make your own rules.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard.com
    •  
      CommentAuthorMadball
    • CommentTimeApr 2nd 2010
     
    So here is my request: tags! Level tags!
    For example, if i want to play funny experimental secret-and-achivement-containing puzzle, how can i find it? It will be possible with tags! Every discussion can contain several tags added by moderators and higher. In search tou can search discussion with some tag, or with several some tags, or without (several) some tag(s), or with (several) some tag(s) and without (several) some tag(s)...
    If you can`t think out many tags, you can go there http://jayisgames.com/tags to take some inspiration, or some tags.-----------------
    Sometimes you have to think about meaning of life. For example, if you need to answer what s 21*2.
    • CommentAuthorTapir
    • CommentTimeApr 2nd 2010
     
    tags will be added on phyard.com.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard.com
    •  
      CommentAuthorMonkey
    • CommentTimeApr 12th 2010
     
    possible to attach several things to a joint?
    has that been said before?-----------------
    how can you face the problem, when your the problem is your face?
    • CommentAuthorTapir
    • CommentTimeApr 12th 2010
     
    ? I'm not very understand it.
    Could you show an example?-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard.com
    •  
      CommentAuthorXyuzhg
    • CommentTimeApr 13th 2010
     
    I understand. You have a stick man, with two legs and a body. You're trying to attach the two legs (without gluing them) to the body with only one joint. Right now we have to use two hinge joints.

    It can happen with other joints, too.-----------------
    Think. Learn. Live.
    • CommentAuthorTapir
    • CommentTimeApr 13th 2010
     
    OK, I know.
    Now all joints are 2-shapes joints, for this model is simple.

    There is a big feature in future versions. Maybe the big feature can satisfy this request. But I can't promise.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard.com
    •  
      CommentAuthorMadball
    • CommentTimeApr 16th 2010
     
    I have found strange thing. I have just entered CIF, moved mouse over "Madball" in "Who`s Online" and it said "1 hour ago".-----------------
    Sometimes you have to think about meaning of life. For example, if you need to answer what s 21*2.
    •  
      CommentAuthorFiremil
    • CommentTimeApr 16th 2010 edited
     
    Madball: I have also noticed it, but I didn't care. It is kind of strange.

    Well, what ever, never mind. Who's really watching these numbers.-----------------
    Regards,
    ~ Firemil ~
    •  
      CommentAuthorFiremil
    • CommentTimeApr 20th 2010 edited
     
    I got an idea! What about a swf version of 1.06 that works on a mobile phone? That could get the CI editor very useful in a portable mode! Like this:

    (url)

    But the optios bar would be a LOT bigger (only 1 row seen and it could be rolled)-----------------
    Regards,
    ~ Firemil ~
    • CommentAuthorTapir
    • CommentTimeApr 21st 2010
     
    Yes, the editor will be ported to mobiles.
    But only for the newest phones, such as iPhone and android,
    and iPad.

    Android support flash, so the porting should be easy.
    But for iPhone and iPad, the soft must be rewritten with c++.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard.com
    •  
      CommentAuthorFiremil
    • CommentTimeApr 21st 2010
     
    Almost all mobiles support something kind of flash swf.-----------------
    Regards,
    ~ Firemil ~