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    • CommentAuthorMCC (Moderator)
    • CommentTimeApr 15th 2009
     
    How about electricity? I'd like to see that in the game... Like, we have a power source... and metalic objects that conducts the electricity... when it reachs a motorized hinge or slider joint they start working... and when the connection is broken, they stop working. It's just an idea...-----------------
    I'm still around... observing.
    I leave all that I own to my cat guppy
    •  
      CommentAuthorjn244 (Moderator)
    • CommentTimeApr 15th 2009
     
    that would be nice for hard puzzles-----------------
    Im not the kind of person who says he has no fears...
    But I am the kind of person who has no fears that can hold him back.
  1.  
    i think it would be useful to be able to create a slider joint the same way you create a polyline and also a circular one
    •  
      CommentAuthorjn244 (Moderator)
    • CommentTimeApr 15th 2009
     
    yah i was thinking the same thing
    i tried to do it by addin multiple sliders to one object
    (didnt work)-----------------
    Im not the kind of person who says he has no fears...
    But I am the kind of person who has no fears that can hold him back.
    •  
      CommentAuthorcheetah
    • CommentTimeApr 16th 2009
     
    like making a path for an object?-----------------
    my phyard profile
    most of my levels are there

    how can it be done better?
    • CommentAuthorgriz
    • CommentTimeApr 16th 2009 edited
     
    what can be done is attach a slider to one object ...
    then a new slider from that object to another object ...
    etc, etc, etc.

    see an example i just added to
    Playing with Sliders
    http://forum.colorinfection.com/comm...-----------------
    Random numbers are far too important to be left to chance.
    •  
      CommentAuthorTapir
    • CommentTimeApr 16th 2009
     
    About motor joints by electricity, I can't promise there will be the exact same features in later versions, but I think there will be other methods to enable/disable motor for joints.

    @willian758, my question is the same as cheetah, do you mean a path?-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
  2.  
    yes
    • CommentAuthorTaavi
    • CommentTimeApr 21st 2009
     
    I wish that we could see, who is in the chat room before going there.
    I just hate to go to chat room and notice that there is nobody.
    • CommentAuthorO520U
    • CommentTimeApr 24th 2009 edited
     
    How about triangles or pentagons?-----------------
    Secretly,I`ve Been Here As
    A Guest Before So....I Know
    Alot About Color Infection :P
    •  
      CommentAuthorGolden Actor (Moderator)
    • CommentTimeApr 25th 2009 edited
     
    Triangles or pentagons can be made using polygons. Admittedly it is hard to create regular shapes but if you use the grid or make your own guide lines, it should be easy enough... ;)-----------------
    Your online buddy:
    ~Golden Actor~
    Advanced Moderator
    •  
      CommentAuthorcheetah
    • CommentTimeApr 25th 2009
     
    http://forum.colorinfection.com/comm...
    here are some shapes-----------------
    my phyard profile
    most of my levels are there

    how can it be done better?
    •  
      CommentAuthorMonkey
    • CommentTimeApr 27th 2009
     
    connect breakable shapes (BS) in other ways!

    like:
    BS1 is connected with BS2
    BS3 is connected with BS2

    If you click at BS1, BS1 and BS2 is breaking!
    If you click at BS3, BS3 and BS2 is breaking!
    If you click at BS2, all BS's is breaking!-----------------
    If the infinite is impossible, how can the universe be infinite? Do we live in something that can't excist?
  3.  
    @The Stingray

    Yeaah, I'm thinkin on it a lot. If we can conect him with categories, like the colision categories, not just glue.
    With my idea, we can connect a Static Breakable Shape with a Non-Static Breakable Shape without this turns static. (Probably my sentence it's wrong, but I tried to be understandable :P )-----------------
    I'm here to help :)
    •  
      CommentAuthorcheetah
    • CommentTimeApr 27th 2009
     
    reworded

    Yeah, I'm thinkin on it a lot. If we can conect them with categories, like collision categories, not just with glue.
    With my idea, we can connect a Static Breakable Shape with a Non-Static Breakable Shape and have the second Shape be movable.-----------------
    my phyard profile
    most of my levels are there

    how can it be done better?
    •  
      CommentAuthorTapir
    • CommentTimeApr 27th 2009
     
    " wish that we could see, who is in the chat room before going there."
    This is great idea. But now I'm not very familiar with the chatroom add-on. I will implement it when I find the soultion.

    There will be a world option: remove all breakable shapes in a glued shape group when click one of them.

    "Making a shape breakable when click another breakable shape" is in to-do list.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
    •  
      CommentAuthorUnihedron
    • CommentTimeApr 28th 2009 edited
     
    whoa tapir
    how much things are in your to-do-list?-----------------
    •  
      CommentAuthorTapir
    • CommentTimeApr 28th 2009
     
    It is at least 2 times of the already implemented features.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
  4.  
    @cheetah

    Thank's, my english are bad, sorry xD-----------------
    I'm here to help :)
    •  
      CommentAuthorSebastiaan
    • CommentTimeApr 28th 2009
     
    @Kuchiki Nicolas

    That should be: "Thanks, my English is bad, sorry xD" :]-----------------
    ~Sebastiaan~
    Advanced Forum Member
    • CommentAuthorNajho Xong
    • CommentTimeApr 28th 2009
     
    HEY GA AND TAPIR!


    Auto Save Button!


    It`s A Must To MANY Of Us!

    Please Add Tapir!Please!-----------------
    Supercalifragilisticexpealadocious,
    Even though the sound of it is really quite controcious!
    • CommentAuthorgriz
    • CommentTimeApr 28th 2009
     
    dude ...
    relax.
    no need to shout.
    just make your requests known in a resonable manner ...
    just like everyone else does.

    this stuff you do borders on being spam ...
    and Spam is a 4 letter word around here.

    get it?
    let this be your first warning.
    do take note.
    i am.-----------------
    Random numbers are far too important to be left to chance.
    •  
      CommentAuthorUnihedron
    • CommentTimeApr 29th 2009
     
    my request:
    infectable:
    when you click on it it becomes infectable,
    click again,
    not infectable
    can be uninfected
    or dontinfect-----------------
    • CommentAuthorGarreth
    • CommentTimeMay 2nd 2009
     
    Buttons to turn things on and off and/or make things appear and disappear?
    •  
      CommentAuthorjn244 (Moderator)
    • CommentTimeMay 2nd 2009 edited
     
    i dont agree with some of these requests,
    i want to keep it a physics game!
    if you start messing with electricity, and switches. it makes it different.
    and not in a good way....

    a good request i want to make though,
    is pressure pads.-----------------
    Im not the kind of person who says he has no fears...
    But I am the kind of person who has no fears that can hold him back.
    •  
      CommentAuthorUnihedron
    • CommentTimeMay 3rd 2009
     
    my request is a timeline,
    that means a slider that goes 25pvs by speed45,
    then the hinge spins 35 degrees by speed 360,
    or whatever,
    that means we can plan how they act together.
    (off topic)
    hey jn244,
    i'm glad you found your password back!-----------------
    • CommentAuthorLink
    • CommentTimeMay 3rd 2009 edited
     
    One way shapes! =D

    like this:


    I already have an idea how you can implement this tapir, by useing collision catagorys =D-----------------
    Mastering a skill is a long and hard path you must have great courage that you can do it.
    ~Link
    Phyards!
    • CommentAuthorLink
    • CommentTimeMay 4th 2009 edited
     
    ANOTER IDEA! (thanks to the challange lift te crate)

    pullys! (this can be implemented by collideable hinges)

    I have an idea for rope too,
    how to implement: useing a distance joint make the line on the joint more flexible so it will act as rope and make the thickness of the line a bit bigger and make it collideable

    voula! you have rope!-----------------
    Mastering a skill is a long and hard path you must have great courage that you can do it.
    ~Link
    Phyards!
    •  
      CommentAuthorMonkey
    • CommentTimeMay 5th 2009
     
    great idea!-----------------
    If the infinite is impossible, how can the universe be infinite? Do we live in something that can't excist?
    •  
      CommentAuthorTapir
    • CommentTimeMay 5th 2009
     
    @jn244
    C.I. will be more focused on gameplay and logic later. Certainly, the physics will be continuously an important factor. :)

    @link
    pully is already in todo list.

    infectable / uninfectable switch, appear / disappear switch, one direction penetrating wall will be implemented in v1.07
    (sorry, they are planned in v1.06, but now I have decided to release v1.06 in 2 days. No new features, just some memory optimizing in it.)-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
    •  
      CommentAuthorcheetah
    • CommentTimeMay 5th 2009
     
    memory optimizing?-----------------
    my phyard profile
    most of my levels are there

    how can it be done better?
    •  
      CommentAuthorSebastiaan
    • CommentTimeMay 5th 2009
     
    Memory optimizing will reduce crashes on slow computers-----------------
    ~Sebastiaan~
    Advanced Forum Member
    •  
      CommentAuthorcheetah
    • CommentTimeMay 5th 2009
     
    oh.-----------------
    my phyard profile
    most of my levels are there

    how can it be done better?
    • CommentAuthorMCC (Moderator)
    • CommentTimeMay 5th 2009
     
    He... that's cool undeed.
    Memory optimizing will certainly make big levels work fine in slow computers...
    And will allow us to make levels with many shapes or big bombs... depending on how big is the optimizing.
    And it will be important if some feature requires many CPU...

    Great!
    You've done it again, Tapir...
    I can see how is this progressing.-----------------
    I'm still around... observing.
    I leave all that I own to my cat guppy
    • CommentAuthorgriz
    • CommentTimeMay 6th 2009
     
    it has nothing to do with 'slow computers' ...
    but about memory leaks which tie up memory, requiring
    a computer to have massive virtual memory [page file].
    but a program should not require this much memory
    if it is properly implemented ...
    releasing such memory when it is no longer required.
    this was a problem, and still is, with some java, jscript
    programming, as well as with Flash programming.

    the 'solution' so far ...
    has been to equip computers with more and more memory ...
    rather than actually fix what is wrong. ;)

    both windows explorer and firefox have issues
    and continually work on detecting and plugging these 'holes'.
    a couple links:
    http://searchwinit.techtarget.com/sD...
    http://javascript.crockford.com/memo...

    i imagine this is what Tapir is exploring/tweaking.

    on the user side of the equation ...
    i'm trying do whatever i can with Firefox.
    http://kb.mozillazine.org/Memory_Lea...

    onward-----------------
    Random numbers are far too important to be left to chance.
    •  
      CommentAuthorSebastiaan
    • CommentTimeMay 6th 2009
     
    I have another idea for the editor:
    A 'snap to grid' function would be nice.
    All the x and y coordinates will be whole numbers,
    so you don't end up with 10 numbers behind the comma.

    This would be very useful in some puzzles-----------------
    ~Sebastiaan~
    Advanced Forum Member
    • CommentAuthorgriz
    • CommentTimeMay 6th 2009
     
    already have it ...
    just press the "-" key and the selected object's x and y will round to a whole number.-----------------
    Random numbers are far too important to be left to chance.
    •  
      CommentAuthorSebastiaan
    • CommentTimeMay 7th 2009
     
    Really?
    I've never known that.
    Thanks for noticing :]-----------------
    ~Sebastiaan~
    Advanced Forum Member
    • CommentAuthorgriz
    • CommentTimeMay 8th 2009
     
    i've requested this before ...
    am requesting it again!

    please, please, please ...
    as far as this forum goes ...
    give me a way to mark threads as read ...
    without having to go to every one just to read
    some inane comment to clear it.
    there are now so many that it will take me hours to do so ...
    so the levels of interest can bubble to the top of the queue.

    thank you
    ~ griz
    trying to resist the urge to SINK them all.-----------------
    Random numbers are far too important to be left to chance.
    •  
      CommentAuthorTapir
    • CommentTimeMay 8th 2009
     
    a good request, but I have not found such a add-on on vanilla forum.
    There are a "mark all posts read" add-on. I will study it and try to make "mark any one post read" one, :)-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
    • CommentAuthorgriz
    • CommentTimeMay 8th 2009
     
    even the 'mark all posts read' would be a help ...
    once i've read the ones i want to read.-----------------
    Random numbers are far too important to be left to chance.
  5.  
    my request is some sort of reproducer , so u can glue it to an object and u can set it to haw many times it reproducers it in a certain amount of time:)
    •  
      CommentAuthorTapir
    • CommentTimeMay 8th 2009 edited
     
    you mean cloner?

    and @griz, I installed the "MarkAllRead" add-on, :)-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
  6.  
    yer, when i was writing it i coulnt think of the right word.
    •  
      CommentAuthorTapir
    • CommentTimeMay 8th 2009
     
    cloner is in to-do list, :)-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
  7.  
    cool!
    • CommentAuthorLink
    • CommentTimeMay 8th 2009 edited
     
    Custom icon =O kuz i can't find a 35x35 px illustration of mario,Mario's hat,or link =/


    This is going to have to be something like copy and paste pictures.

    (i just wanted to try that out without spamming =P )

    -----------------
    Mastering a skill is a long and hard path you must have great courage that you can do it.
    ~Link
    Phyards!
    •  
      CommentAuthorcheetah
    • CommentTimeMay 9th 2009
     
    it didn't work because you forgot the [/spoiler] at the end-----------------
    my phyard profile
    most of my levels are there

    how can it be done better?
    •  
      CommentAuthorjn244 (Moderator)
    • CommentTimeMay 9th 2009
     
    hey just an idea
    not really a request
    but what about
    "infection categories"
    like the balls would collide still, but if they were in the same "infection cat" they wouldnt infect each other
    just somethin to think about-----------------
    Im not the kind of person who says he has no fears...
    But I am the kind of person who has no fears that can hold him back.
    •  
      CommentAuthorSpooned
    • CommentTimeMay 9th 2009
     
    In my opinion it would just make things hard to realise and it would be seldom used.-----------------
    My things http://forum.colorinfection.com/comments.php?DiscussionID=1315&page=1#Item_12