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    • CommentAuthorLink
    • CommentTimeMay 23rd 2009 edited
     



    -----------------
    Mastering a skill is a long and hard path you must have great courage that you can do it.
    ~Link
    Phyards!
    • CommentAuthorLink
    • CommentTimeMay 23rd 2009 edited
     
    also... can we make some slider joints visible? because if your dimenstrateing soemthing with a slider joint it wont work very well because we can't see it

    also i found out how exactly you make somehting with a slider joint only moved when inpacted =)-----------------
    Mastering a skill is a long and hard path you must have great courage that you can do it.
    ~Link
    Phyards!
    •  
      CommentAuthorMonkey
    • CommentTimeMay 24th 2009
     
    gear-wheels!
    for motors!!!!-----------------
    If the infinite is impossible, how can the universe be infinite? Do we live in something that can't excist?
    •  
      CommentAuthorMonkey
    • CommentTimeMay 24th 2009
     
    hinge joint settings:
    can only turn one way!-----------------
    If the infinite is impossible, how can the universe be infinite? Do we live in something that can't excist?
  1.  
    I don't know if this has already been said,
    but how about being able to set the x & y co-odinates of joints in game,
    without having to go into the source code.
    just like you can with boxes. =]
    • CommentAuthorgriz
    • CommentTimeMay 26th 2009 edited
     
    you mean from the 'properties' window?
    yeah, it would.
    you do know you can click on them and
    use the '-' key too make them intergers?
    then it's not to difficult to move them
    with mouse or arrow keys, to the right
    place.-----------------
    Random numbers are far too important to be left to chance.
    • CommentAuthorLink
    • CommentTimeMay 27th 2009
     
    a copy to fill function you make a polygon (it is just where untuil the copyer is done) and then the editor fills it up with whatever shape you want!-----------------
    Mastering a skill is a long and hard path you must have great courage that you can do it.
    ~Link
    Phyards!
    •  
      CommentAuthorcheetah
    • CommentTimeMay 27th 2009
     
    What???-----------------
    my phyard profile
    most of my levels are there

    how can it be done better?
    •  
      CommentAuthorTapir
    • CommentTimeMay 27th 2009
     
    "hinge joint settings: can only turn one way!"
    good idea, put it in to-do list.

    "set the x & y co-odinates of joints"
    it is in to-do list already.

    many thanks for this ideas. :)

    @link, do you mean cloning many shapes in the polygon?-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
    • CommentAuthorLink
    • CommentTimeMay 28th 2009
     
    yes thats what i mean-----------------
    Mastering a skill is a long and hard path you must have great courage that you can do it.
    ~Link
    Phyards!
    •  
      CommentAuthorcheetah
    • CommentTimeMay 28th 2009
     
    i am still confused...-----------------
    my phyard profile
    most of my levels are there

    how can it be done better?
    •  
      CommentAuthorjn244 (Moderator)
    • CommentTimeMay 28th 2009
     
    yes...
    me too!
    what are you trying to say-----------------
    Im not the kind of person who says he has no fears...
    But I am the kind of person who has no fears that can hold him back.
    • CommentAuthorLink
    • CommentTimeMay 29th 2009
     
    A little tweak in the density settings so it doesent go up an X amount of numbers like how the reseitutiona nd fricton are like 0 0.1 0.2 0.3...-----------------
    Mastering a skill is a long and hard path you must have great courage that you can do it.
    ~Link
    Phyards!
    •  
      CommentAuthorcheetah
    • CommentTimeMay 29th 2009
     
    is necessary link?-----------------
    my phyard profile
    most of my levels are there

    how can it be done better?
    • CommentAuthorgriz
    • CommentTimeMay 29th 2009
     
    yes ... would be nice.
    or a text box to input exactly what one wants.
    as it is now, using the mouse to change the density settings ...
    it jumps by 0.3 ... so you can no longer get to 1.0 ...
    only .98 or 1.01. but only SOMETIMES.
    at other times it ends up .99 to 1.02.
    and in my levels, it makes a difference ...
    as i am doing some very small tweaking.
    would be nice if at least the increments were 0.1 ...
    like link said.
    better yet ... a text box like there is for x, y, angle, etc.-----------------
    Random numbers are far too important to be left to chance.
    •  
      CommentAuthorUnihedron
    • CommentTimeMay 30th 2009
     
    what about 'colored distance joint'?
    easy to be implaced.
    better if they're CI shapes.-----------------
    •  
      CommentAuthorjn244 (Moderator)
    • CommentTimeMay 30th 2009
     
    imvisible springs,
    and invisible distance joints-----------------
    Im not the kind of person who says he has no fears...
    But I am the kind of person who has no fears that can hold him back.
    •  
      CommentAuthorUnihedron
    • CommentTimeMay 30th 2009
     
    implaced already
    go check it,jn244!-----------------
    •  
      CommentAuthorjn244 (Moderator)
    • CommentTimeMay 30th 2009
     
    oh.. my.. god..
    *tears up*
    i have been waiting for this forever!
    i have so many ideas for it!-----------------
    Im not the kind of person who says he has no fears...
    But I am the kind of person who has no fears that can hold him back.
    •  
      CommentAuthorUnihedron
    • CommentTimeMay 30th 2009
     
    go for it!
    i hope to see your ideas!
    my request:
    items that will not be effected by the GC.-----------------
    •  
      CommentAuthorTapir
    • CommentTimeMay 30th 2009
     
    "change density by using text input instead of slider"
    ok, I will change it.

    "colored distanced joints"
    good ideas, put in todo list.

    "items that will not be effected by the GC"
    can be implemented in v1.07

    @jn244
    "tears up"?
    do you mean "split a shape into many parts"?-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
    •  
      CommentAuthorjn244 (Moderator)
    • CommentTimeMay 30th 2009
     
    no
    i was saying i was happy the feature had been implemented
    (;
    you know
    tears like crying, but of joy-----------------
    Im not the kind of person who says he has no fears...
    But I am the kind of person who has no fears that can hold him back.
    •  
      CommentAuthorjn244 (Moderator)
    • CommentTimeMay 30th 2009
     
    i have a request..
    lengths of distance joints
    like they can extend (like springs)
    but springs have give distance joints dont!
    so it would expand but not contract
    or the opposite-----------------
    Im not the kind of person who says he has no fears...
    But I am the kind of person who has no fears that can hold him back.
    • CommentAuthorLink
    • CommentTimeJun 3rd 2009 edited
     
    A more accurate form of mesureing the speed of a hinge joint's speed; DEG is degrees, im think you could use DPS (degrees per second) or RPS (revelutions per second)-----------------
    Mastering a skill is a long and hard path you must have great courage that you can do it.
    ~Link
    Phyards!
    •  
      CommentAuthorTapir
    • CommentTimeJun 3rd 2009
     
    yes, it should be DPS, I will fix it in next version.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
    • CommentAuthorLink
    • CommentTimeJun 3rd 2009
     
    Jelly!

    Whenever something rolls over it instead of the shape being solid... It sinks in it! (depending on the colour it will sink into it differently)

    Blue jelly will support anything but over time it sinks into it!


    Red jelly wont suppourt the shape and will instantly sink down depending on the density on the object!


    with Green jelly the shape will sink into it instantly but after it will gradually rise to the surface!-----------------
    Mastering a skill is a long and hard path you must have great courage that you can do it.
    ~Link
    Phyards!
    • CommentAuthorMCC (Moderator)
    • CommentTimeJun 3rd 2009
     
    Jelly... It's an interesting idea. Specially because it may lead to fluids...

    Here we can use Nicolas idea for fluids...
    A highly faced polygon, which sides are "hinged", so the jelly can be stretched and crushed... but the jelly at the same time must have some resistance, this is, a force/s that tends to keep the jelly in it's original form.

    If it's Green, this force will be somewhat weak but constant, and if it's Blue or Red, the force will be strong or weak respectively, but it will not make the jelly get back to it's original form. Altough I think it would be better if we have two variables, "resistance" and "regeneration".

    I don't think it will be easy... first, box2d supports only rigid bodies. And even if Tapir can get the "hinged" polygon right, I don't see how can this force be implemented... something for him to think about.

    In the midtime, you can make a jelly thingy using many hinged rectangles (or polylines) and putting some springs inside it :)-----------------
    I'm still around... observing.
    I leave all that I own to my cat guppy
    • CommentAuthorLink
    • CommentTimeJun 5th 2009
     
    Rubber!

    It stretches like a spring joint but it only pulls! and it only pulls when you pullon the rubber! (this may lead to jelly)-----------------
    Mastering a skill is a long and hard path you must have great courage that you can do it.
    ~Link
    Phyards!
  2.  
    i was just thinking about that

    something like flexibility
    •  
      CommentAuthorcheetah
    • CommentTimeJun 5th 2009
     
    that is just a different version of jelly.
    read the post from mcc about jelly-----------------
    my phyard profile
    most of my levels are there

    how can it be done better?
    •  
      CommentAuthorTapir
    • CommentTimeJun 6th 2009
     
    seems it is somthing not easy to implement.
    I put it in to-do list.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
    • CommentAuthorLink
    • CommentTimeJun 7th 2009 edited
     
    i dont understand nicoles ideas for fluids i cant get it right i dont know what he meant =(-----------------
    Mastering a skill is a long and hard path you must have great courage that you can do it.
    ~Link
    Phyards!
    •  
      CommentAuthormontypython
    • CommentTimeJun 10th 2009 edited
     
    i think you should be able to track two different objects with the camera
    like on my whimisical journey of the lacidaisical ball
    you could track the brown ball then the green ball
    just a suggestion

    EDIT: Maby put a timer on the camera
    it would only track the object for x number of seconds
    and also the camera wouldnt track anything until the puzzle has been going for x number of seconds-----------------
    I love Skateboarding!
    •  
      CommentAuthorjn244 (Moderator)
    • CommentTimeJun 10th 2009
     
    he said he would incorporate something like that into either 1.07 or 1.08
    cant wait!
    14 days!-----------------
    Im not the kind of person who says he has no fears...
    But I am the kind of person who has no fears that can hold him back.
    •  
      CommentAuthorpreditor77
    • CommentTimeJun 10th 2009 edited
     
    I had this idea earlyer and thought it might be prity cool.
    if you made a new type of bomb(not as cpu consuming) and made it so you could link them together.
    i thought it would be cool to push one button and watch like five explosions go off.
    and make it so they could go off at once or one after the other.
    mybe its just me that likes explosives,
    i bet there could be some kind of puzzle involving trigering and having to do something in between explosions.
    her is an example if you dint get it...
    of course it dont work but it just shows the bombs conected..
    you have to click em manually.
    but you should get the point.
    THANNNNNNNNXXXXXX
    BTW dont click em all... hence the need for new bomb type made for it.




    •  
      CommentAuthorpreditor77
    • CommentTimeJun 10th 2009
     
    oops fogot to link a couple sorry.
    •  
      CommentAuthorUnihedron
    • CommentTimeJun 11th 2009
     
    Can you fill in the 'help' page and 'about' page in the editor?-----------------
    •  
      CommentAuthorMonkey
    • CommentTimeJun 11th 2009
     
    For the forum:
    That the private topics stands after the sticky!-----------------
    If the infinite is impossible, how can the universe be infinite? Do we live in something that can't excist?
    • CommentAuthorbman95
    • CommentTimeJun 11th 2009
     
    a free draw tool in the editor-----------------
    -bman95
    Your telling me!
    • CommentAuthorgriz
    • CommentTimeJun 11th 2009
     
    @ free draw tool
    ~~~

    doesn't the polygon feature come as close to that as anything?-----------------
    Random numbers are far too important to be left to chance.
  3.  
    The polygon feature works just as well, but it takes too long to make certain shapes like circles.
    • CommentAuthorgriz
    • CommentTimeJun 11th 2009
     
    well, a 'free draw tool' wouldn't help ...
    it's exactly the same thing.
    there are only a limited number of ways one can draw ...
    and they are all lines between x,y vertices.
    that is what the polygon and polyline features do.
    and ...
    people have already made such things and posted
    them with source code enabled ...
    so go get them and put them in a folder so you
    can copy them anytime they are needed.-----------------
    Random numbers are far too important to be left to chance.
    • CommentAuthorMCC (Moderator)
    • CommentTimeJun 11th 2009
     
    I agree with griz...
    Besides, such a tool would be way too hard to make with an engine like box2d...
    At least not until they implement polar/radial array... I think I can imagine a few ways the draw tool could be made that way. It's not necesary, though...

    If you put it enough work you can make any kind of shape with polygon tool :)-----------------
    I'm still around... observing.
    I leave all that I own to my cat guppy
    • CommentAuthorgriz
    • CommentTimeJun 11th 2009
     
    @ If you put it enough work you can make any kind of shape with polygon tool :)
    ~~~
    yes ...
    and then you can post them here so others can download
    them so they don't have to reinvent the wheel.

    i still think we should have a category dedicated to "CI Warehouse" ...
    where all that kind of thing can be stashed for people to come and get.
    kinda like MCC's Gears.-----------------
    Random numbers are far too important to be left to chance.
    • CommentAuthorMCC (Moderator)
    • CommentTimeJun 11th 2009
     
    That's a cool idea! We can make a thread/threads where people can put all that kind of stuff, such as shapes made with polygons, simple devices, etc, which can be copied and pasted in a new editor window thanks to the useful export/import feature implemented by Tapir. Hmm...-----------------
    I'm still around... observing.
    I leave all that I own to my cat guppy
    • CommentAuthorgriz
    • CommentTimeJun 11th 2009
     
    i started one long ago ...
    can't even recall the name of the thread now.
    i think i had the only entry.

    will try to remember what it was called.
    something with 'warehouse' or 'storeroom' perhaps.
    and somewhere ...
    there is a 'ragdoll' storage area ...
    i remember adding 'griz' to it.

    well ...
    place kinda got disorganized.-----------------
    Random numbers are far too important to be left to chance.
    • CommentAuthorLink
    • CommentTimeJun 12th 2009
     
    Vibrateing joints! kinda like a slinder but they only move very littlle and move soo fast that they "vibrate''-----------------
    Mastering a skill is a long and hard path you must have great courage that you can do it.
    ~Link
    Phyards!
    • CommentAuthorEeple
    • CommentTimeJun 12th 2009
     
    Link, is this kinda what you mean?
    ~Eeple
    • CommentAuthorLink
    • CommentTimeJun 12th 2009
     
    yeah-----------------
    Mastering a skill is a long and hard path you must have great courage that you can do it.
    ~Link
    Phyards!
    •  
      CommentAuthorTurtle
    • CommentTimeJun 12th 2009
     
    hey tapir...
    could you make a controll panel so you could controll what goes on in a level?