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    • CommentAuthorMarz
    • CommentTimeJan 20th 2009
     


    I've tested it a few times in editor. It can be completed, most of the time.
    •  
      CommentAuthorGolden Actor (Moderator)
    • CommentTimeJan 20th 2009
     
    Great! Must of taken ages however, to make all of those slopes...

    =D

    Your online buddy:
    ~Golden Actor~-----------------
    Your online buddy:
    ~Golden Actor~
    Advanced Moderator
    • CommentAuthorMarz
    • CommentTimeJan 20th 2009
     
    Thanks! Not really too long, just made one and copied over and over!
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      CommentAuthorSpooned
    • CommentTimeJan 20th 2009 edited
     
    I can't get through it...
    I'll try again later when not lagging so much.

    Btw, nice level =P-----------------
    My things http://forum.colorinfection.com/comments.php?DiscussionID=1315&page=1#Item_12
    • CommentAuthorgriz
    • CommentTimeJan 20th 2009
     
    does it count as solved if i don't release any greens? ;)
    only found one way to do it so far.
    an early collision seems key.-----------------
    Random numbers are far too important to be left to chance.
    •  
      CommentAuthorSpooned
    • CommentTimeJan 20th 2009
     
    Oh now I made it too :D-----------------
    My things http://forum.colorinfection.com/comments.php?DiscussionID=1315&page=1#Item_12
    • CommentAuthorMarz
    • CommentTimeJan 20th 2009
     
    Hey, however you get it solved counts! without releasing greens??? now i have something to do for the rest of the day! :-)
    • CommentAuthorMarz
    • CommentTimeJan 20th 2009
     
    well, that was easier then i thought! early collision is key.
    • CommentAuthorgriz
    • CommentTimeJan 20th 2009 edited
     
    i assumed at first that the greens would have to end up in the three slots up top ...
    but some of them didn't, the 2nd one rolling on by.
    and anyway, i couldn't figure out how to get the brown guy past them.
    well, it does bounce i guess. anyway, easier without the greens. ;)-----------------
    Random numbers are far too important to be left to chance.
    •  
      CommentAuthorTapir
    • CommentTimeJan 20th 2009
     
    great and beautiful puzzle!-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
    •  
      CommentAuthorTapir
    • CommentTimeJan 20th 2009
     
    but sometimes, the greens will block some yellow balls.
    Maybe I haven't found the right solution. :)-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
    • CommentAuthorMarz
    • CommentTimeJan 20th 2009
     
    Here's a clue. I released the two right most greens at the same time. that gets them into the first two slots.
    the brown will bounce passed them all... as for the yellow balls, well that's just all down to luck, I think.
    • CommentAuthorgriz
    • CommentTimeJan 20th 2009
     
    another clue so avert ye eyes if ye do not wish to know.

    what is nice about not releasing the greens ...
    lots of yellow get caught in the last slot and if one
    has released the brown at the right time ...
    they all get infected.-----------------
    Random numbers are far too important to be left to chance.
    •  
      CommentAuthorTapir
    • CommentTimeJan 20th 2009
     
    Releasing green balls from right to left will make all slots be filled. :)-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard