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    •  
      CommentAuthorfortray
    • CommentTimeJan 20th 2009
     
    I remaked it since we can post it now :
    -----------------
    Meh, low amount of time sux =[
    •  
      CommentAuthorfortray
    • CommentTimeJan 20th 2009
     
    Source code :
    <World app_id="COIN" version="101" author_name="" author_homepage="">
    <Entities>
    <Entity entity_type="11" x="247" y="297" r="0" visible="1" ai_type="0" is_static="1" is_bullet="0" density="1" friction="0.1" restitution="0.2" half_width="2" half_height="289.5"/>
    <Entity entity_type="11" x="260.625" y="406.875" r="0" visible="1" ai_type="1" is_static="0" is_bullet="0" density="1" friction="0.1" restitution="0.2" half_width="11.625" half_height="16.125"/>
    <Entity entity_type="11" x="272" y="317.75" r="0" visible="1" ai_type="0" is_static="1" is_bullet="0" density="1" friction="0.1" restitution="0.2" half_width="2" half_height="265.75"/>
    <Entity entity_type="100" x="261.5" y="407.75" r="0" visible="1"/>
    <Entity entity_type="100" x="259" y="580" r="0" visible="1"/>
    <Entity entity_type="63" x="261.5" y="407.75" r="1.5853090959123377" visible="1" collide_connected="true" anchor1_index="3" anchor2_index="4" static_length_ratio="2" spring_type="2" damping_ratio="0"/>
    <Entity entity_type="11" x="258" y="333.625" r="0" visible="1" ai_type="2" is_static="0" is_bullet="0" density="1" friction="0.1" restitution="0.2" half_width="8" half_height="13.375"/>
    <Entity entity_type="100" x="256" y="335" r="0" visible="1"/>
    <Entity entity_type="100" x="261.25215250849726" y="527.9904372766615" r="0" visible="1"/>
    <Entity entity_type="61" x="256" y="335" r="1.5435939169131505" visible="0" collide_connected="false" anchor1_index="7" anchor2_index="8" enable_limits="1" lower_translation="-216.6873279106054" upper_translation="1.180194471749985" enable_motor="1" motor_speed="30" back_and_forth="1"/>
    <Entity entity_type="11" x="254.9702491760254" y="30.040087890625" r="0.6380188552536876" visible="1" ai_type="0" is_static="1" is_bullet="0" density="1" friction="0.1" restitution="0.2" half_width="2" half_height="14.5"/>
    <Entity entity_type="10" x="259" y="300" r="0" visible="1" ai_type="4" is_static="0" is_bullet="0" density="1" friction="0.1" restitution="0.2" radius="10" appearance_type="0"/>
    <Entity entity_type="11" x="554.25" y="568.25" r="0" visible="1" ai_type="3" is_static="0" is_bullet="0" density="1" friction="0.1" restitution="0.2" half_width="36.85000000000002" half_height="2.3500000000000227"/>
    </Entities>
    <BrotherGroups/>
    </World>-----------------
    Meh, low amount of time sux =[
    • CommentAuthorgriz
    • CommentTimeJan 20th 2009
     
    interesting ...
    if i let it compress too much, to the bottom ...
    it jams.
    i imagine reducing the friction of the blue block and walls to 0 would help.
    hey, source code! will try it myself.
    thanks.-----------------
    Random numbers are far too important to be left to chance.
    •  
      CommentAuthorTapir
    • CommentTimeJan 20th 2009
     
    I modified some so that it will always go up. :)

    <World app_id="COIN" version="101" author_name="" author_homepage="">
    <Entities>
    <Entity entity_type="11" x="247" y="297" r="0" visible="1" ai_type="0" is_static="1" is_bullet="0" density="1" friction="0.1" restitution="0.2" half_width="2" half_height="289.5"/>
    <Entity entity_type="11" x="260.625" y="406.875" r="0" visible="1" ai_type="1" is_static="0" is_bullet="0" density="1" friction="0.1" restitution="0.2" half_width="11.625" half_height="16.125"/>
    <Entity entity_type="11" x="275" y="315" r="0" visible="1" ai_type="0" is_static="1" is_bullet="0" density="1" friction="0.1" restitution="0.2" half_width="2" half_height="265.75"/>
    <Entity entity_type="100" x="261.5" y="407.75" r="0" visible="1"/>
    <Entity entity_type="100" x="262.4755485534668" y="580.7824958801269" r="0" visible="1"/>
    <Entity entity_type="63" x="261.5" y="407.75" r="1.5653050525105927" visible="1" collide_connected="true" anchor1_index="3" anchor2_index="4" static_length_ratio="2" spring_type="2" damping_ratio="0"/>
    <Entity entity_type="11" x="258" y="333.625" r="0" visible="1" ai_type="2" is_static="0" is_bullet="0" density="1" friction="0.1" restitution="0.2" half_width="8" half_height="13.375"/>
    <Entity entity_type="100" x="258.96604614257814" y="334.9998840332031" r="0" visible="1"/>
    <Entity entity_type="100" x="261.25215250849726" y="527.9904372766615" r="0" visible="1"/>
    <Entity entity_type="61" x="258.95" y="334.95000000000005" r="1.558879792445693" visible="0" collide_connected="false" anchor1_index="7" anchor2_index="8" enable_limits="1" lower_translation="-216.6873279106054" upper_translation="0" enable_motor="1" motor_speed="30" back_and_forth="1"/>
    <Entity entity_type="11" x="254.9702491760254" y="30.040087890625" r="0.6380188552536876" visible="1" ai_type="0" is_static="1" is_bullet="0" density="1" friction="0.1" restitution="0.2" half_width="2" half_height="14.5"/>
    <Entity entity_type="10" x="259" y="300" r="0" visible="1" ai_type="4" is_static="0" is_bullet="0" density="1" friction="0.1" restitution="0.2" radius="10" appearance_type="0"/>
    <Entity entity_type="11" x="554.25" y="568.25" r="0" visible="1" ai_type="3" is_static="0" is_bullet="0" density="1" friction="0.1" restitution="0.2" half_width="36.85000000000002" half_height="2.3500000000000227"/>
    </Entities>
    <BrotherGroups/>
    </World>-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
    •  
      CommentAuthorfortray
    • CommentTimeJan 20th 2009
     
    What u changed Tapir?-----------------
    Meh, low amount of time sux =[
    •  
      CommentAuthorTapir
    • CommentTimeJan 20th 2009
     
    just some positions.
    - make spring more vertical
    - make the tunnel a bit wider
    :)-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
    • CommentAuthorgriz
    • CommentTimeJan 20th 2009
     
    yes, it was quite a tight fit. also made friction of the blue block and walls 0.
    still works quite differently in the editor tho ...
    even from the bottom, the ball barely hits and rolls to the brown.-----------------
    Random numbers are far too important to be left to chance.
    •  
      CommentAuthorfortray
    • CommentTimeJan 20th 2009
     
    Ah :D
    This is a start, now the rest of the pinball machine :D-----------------
    Meh, low amount of time sux =[
  1.  
    hhhmmm. interesting. Now if you can apply that to a full-scale machine, we would be in buisiness! Oh, and Tapir, maybe you could add something in the game where you click and it moves, like a flipper, Then we could make our own pinball machine!
  2.  
    hey I improved the spring and made it so it could fire multiple times AND reload!! here it is

    •  
      CommentAuthorTapir
    • CommentTimeJan 20th 2009
     
    cartridge clip, cool!-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
  3.  
    ya lol now if only I could make a game out of it.
    • CommentAuthorgriz
    • CommentTimeJan 20th 2009
     
    you did it!
    good work.-----------------
    Random numbers are far too important to be left to chance.