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    • CommentAuthorghskid06
    • CommentTimeJun 14th 2009 edited
     
    Welcome, To Push-of-War II.
    This version should be harder than the first.
    Graphics and opponent have both been improved in order to make this a more challenging and fun level. After all, the idea is too have fun.

    Rules:
    -Everything built must fit/start in black box.

    -No Gravity Controllers

    -No Bombs

    -Springs, Distance Joints, and slider joints MUST be attached to the vehicle only! This means no sling shots.
    --Anything the above may be attached to (whatever part of the vehicle), can only push on vehicles. This means no pushing off walls or pieces of the bridge.
    --Anything the above may be attached to can touch objects not classified as a vehicle, but only if it creates drag, and not any kind of forward force.

    -The vehicle may only be powered by wheels (or legs, as long as they do not cause glitches and fling things, also, one giant "foot" that goes nowhere does not count).
    --The whole vehicle must be mobile, meaning all parts of the vehicle must move by means other than an overcoming of friction. This means the main part/base of the vehicle must have wheels (or legs).

    -no additional collision categories may be made.

    -no setting changes may be made on/to anything except YOUR vehicle.

    -Stacking alike objects on one another can be done, with a limit of two. (You cannot have 100 blocks glued together with max density as the base/frame of the car!!)

    -The level must be won naturally. (What is meant by this is that glitches/breaking parts that fling things around will not cut it. It is also referring to the spirit of your creation, if it has no soul, it does not count). The plow, although its movement does vary in speed, is ok. No joints are breaking, which is usually when things start acting funny, it is also not an outrageous speed.

    Here it is, enjoy thoroughly and please post your victories in a spoiler type comment.
    -----------------
    "Mothers should negotiate between nations..."
    • CommentAuthorgriz
    • CommentTimeJun 14th 2009 edited
     
    wow!
    what a cool looking scene!
    looks tough.
    i was still working on the first level ...
    and didn't see any valid entries.

    you made this one hard to beat ...
    can't build large enough wheels to compete
    with the traction of your tractor ...
    so had to do a david and goliath thing
    and find a way to surprise it. ;)

    we ain't scared of no skulls!!!
    here's




    notice ...
    if you let it run ...
    the Devil wagon gets mad!
    no hitting! ;)-----------------
    Random numbers are far too important to be left to chance.
    •  
      CommentAuthorUnihedron
    • CommentTimeJun 14th 2009
     
    hmm
    mine goes crazy
    -----------------
    • CommentAuthorTaavi
    • CommentTimeJun 14th 2009
     
    ''The level must be won naturally. (What is meant by this is that glitches/breaking parts that fling things around will not cut it. It is also referring to the spirit of your creation, if it has no soul, it does not count). The plow, although its movement does vary in speed, is ok. No joints are breaking, which is usually when things start acting funny, it is also not an outrageous speed.''
    • CommentAuthorghskid06
    • CommentTimeJun 14th 2009
     
    Nice one Griz!!
    The best way to beat him is by doing exactly what you did, which is lift that front wheel.

    Thanks for covering that for me taavi.

    Id like to see more people compete!-----------------
    "Mothers should negotiate between nations..."
    • CommentAuthorgriz
    • CommentTimeJun 15th 2009
     
    yes ...
    and without his plow to actually help lift ...
    my green wouldn't have a chance.
    witness what happens once the plow gets
    stuck up in the air ...
    my guy can't get under his wheel anymore.
    well, perhaps with a different shape.-----------------
    Random numbers are far too important to be left to chance.