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    • CommentAuthorgriz
    • CommentTimeJan 6th 2009
     
    wanted to figure out how to 'pump' balls up a long column ...
    and sure enough, just like water pressure ...
    as the 'column filled', the 'pressure' needed to pump them
    grew and soon enough, the force of the balls would be
    greater than the pressure of the 'feed' of new ones and
    they would be kicked back out of the chamber.
    i made a big puzzle using hundreds of balls ...
    but it stalls out.
    perhaps i'll post it anyway here in this thread.
    but first ...
    this simple idea of using a 'check valve'.
    placement was tricky because it's so small.
    who can come up with more 'check valves'
    or rachets?

    -----------------
    Random numbers are far too important to be left to chance.
    •  
      CommentAuthorTapir
    • CommentTimeJan 6th 2009
     
    Like both. I don't know how to name the device in first one but I think it is very creative. It can be used in more compicated designs.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
  1.  
    that is a really good idea!
    • CommentAuthorgriz
    • CommentTimeJan 7th 2009
     
    not only is this 'cam' check much simpler to make ...
    but it works better as well.

    -----------------
    Random numbers are far too important to be left to chance.
    • CommentAuthorgriz
    • CommentTimeJan 7th 2009 edited
     
    the source code isn't as long as the play code ...
    so here it is.
    this might be a good way to share individual objects/devices/machines
    so others can put them into their own puzzles and/or play with them.
    we might at some point have a 'hardware store' here on the forum so
    people can come and shop. ;)

    <World app_id="COIN" version="100" author_name="publicdomain" author_homepage="">
    <Entities>
    <Entity entity_type="11" x="499.25" y="298.25" r="0" visible="1" ai_type="1" is_static="0" is_bullet="0" density="1" friction="0" restitution="0.2" half_width="26.75" half_height="48"/>
    <Entity entity_type="10" x="501.25" y="501" r="0" visible="1" ai_type="1" is_static="0" is_bullet="0" density="1" friction="0.1" restitution="0.2" radius="50" appearance_type="0"/>
    <Entity entity_type="11" x="500.25" y="410" r="0" visible="1" ai_type="1" is_static="0" is_bullet="0" density="1" friction="0.1" restitution="0.2" half_width="3" half_height="74.25"/>
    <Entity entity_type="100" x="500" y="341" r="0" visible="1"/>
    <Entity entity_type="60" x="0" y="0" r="0" visible="1" collide_connected="false" anchor_index="3" enable_limits="0" lower_angle="0" upper_angle="0" enable_motor="0" motor_speed="0" back_and_forth="0"/>
    <Entity entity_type="100" x="501" y="475" r="0" visible="1"/>
    <Entity entity_type="60" x="0" y="0" r="0" visible="1" collide_connected="false" anchor_index="5" enable_limits="0" lower_angle="0" upper_angle="0" enable_motor="0" motor_speed="0" back_and_forth="0"/>
    <Entity entity_type="100" x="500.25" y="501" r="0" visible="1"/>
    <Entity entity_type="60" x="0" y="0" r="0" visible="1" collide_connected="false" anchor_index="7" enable_limits="0" lower_angle="0" upper_angle="0" enable_motor="1" motor_speed="14" back_and_forth="0"/>
    <Entity entity_type="11" x="462.875" y="351.625" r="0" visible="1" ai_type="0" is_static="1" is_bullet="0" density="1" friction="0" restitution="0.2" half_width="10.875" half_height="49.625"/>
    <Entity entity_type="11" x="465.75" y="245.5" r="0" visible="1" ai_type="0" is_static="1" is_bullet="0" density="1" friction="0.1" restitution="0.2" half_width="5.850000000000023" half_height="2.0999999999999943"/>
    <Entity entity_type="11" x="464.875" y="195.625" r="0" visible="1" ai_type="0" is_static="1" is_bullet="0" density="1" friction="0.1" restitution="0.2" half_width="10.875" half_height="49.625"/>
    <Entity entity_type="11" x="338.1057670623064" y="231.94912643134597" r="0.53052969099598" visible="1" ai_type="0" is_static="1" is_bullet="0" density="1" friction="0.1" restitution="0.2" half_width="150.87663576215252" half_height="4.703588165246969"/>
    <Entity entity_type="10" x="278" y="167" r="0" visible="1" ai_type="4" is_static="0" is_bullet="0" density="1" friction="0.1" restitution="0.2" radius="21" appearance_type="0"/>
    <Entity entity_type="10" x="430" y="256" r="0" visible="1" ai_type="4" is_static="0" is_bullet="0" density="1" friction="0.1" restitution="0.2" radius="21" appearance_type="0"/>
    <Entity entity_type="10" x="354" y="212" r="0" visible="1" ai_type="4" is_static="0" is_bullet="0" density="1" friction="0.1" restitution="0.2" radius="21" appearance_type="0"/>
    <Entity entity_type="11" x="538" y="233.625" r="0" visible="1" ai_type="0" is_static="1" is_bullet="0" density="1" friction="0.01" restitution="0.2" half_width="11" half_height="132.375"/>
    <Entity entity_type="11" x="479" y="185" r="0" visible="1" ai_type="0" is_static="1" is_bullet="0" density="1" friction="0.1" restitution="0.2" half_width="4.643067267915781" half_height="39.233918413888354"/>
    <Entity entity_type="10" x="392" y="234" r="0" visible="1" ai_type="1" is_static="0" is_bullet="0" density="1" friction="0.1" restitution="0.2" radius="21" appearance_type="0"/>
    <Entity entity_type="10" x="316" y="190" r="0" visible="1" ai_type="5" is_static="0" is_bullet="0" density="1" friction="0.1" restitution="0.2" radius="21" appearance_type="0"/>
    <Entity entity_type="10" x="240" y="144" r="0" visible="1" ai_type="2" is_static="0" is_bullet="0" density="1" friction="0.1" restitution="0.2" radius="21" appearance_type="0"/>
    <Entity entity_type="10" x="474" y="238" r="0" visible="1" ai_type="1" is_static="0" is_bullet="0" density="1" friction="0" restitution="0.2" radius="10" appearance_type="0"/>
    <Entity entity_type="100" x="474" y="242" r="0" visible="1"/>
    <Entity entity_type="60" x="0" y="0" r="0" visible="1" collide_connected="false" anchor_index="22" enable_limits="0" lower_angle="0" upper_angle="0" enable_motor="0" motor_speed="0" back_and_forth="0"/>
    </Entities>
    <BrotherGroups>
    <BrotherGroup num_brothers="2" brother_indices="22,21"/>
    </BrotherGroups>
    </World>-----------------
    Random numbers are far too important to be left to chance.
    •  
      CommentAuthorTapir
    • CommentTimeJan 8th 2009
     
    If you there are many objects in the world, then the size of source code will be very large. And yes the size of play code is also not small. :)

    You can freely share your source code. After all it is your private property.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard