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    • CommentAuthormasse
    • CommentTimeJan 7th 2009 edited
     
    (tapir edit: please play it at speed 5)


    Unfortunately it does not work on the higher speed settings.
    •  
      CommentAuthorTapir
    • CommentTimeJan 8th 2009
     
    I'm checking why it does not work on the higher speed settings.

    Strange. I have fixed the time step.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
    • CommentAuthorgriz
    • CommentTimeJan 8th 2009
     
    possibly a lost decimal point when dividing the x and/or y pos by 2 or 3 or whatever.
    'slow' moving objects, no problem, but if they are fast enough then that might come
    into play.
    sorta like the whole 'bullet' thing ...
    fast objects not detecting collisions and therefore passing thru each other.
    don't mind me, just grasping at straws, brainstorming. ;)
    i will find out soon enough once i get into the programming.-----------------
    Random numbers are far too important to be left to chance.
    •  
      CommentAuthorTapir
    • CommentTimeJan 8th 2009
     
    I think if may be caused by box2d but it is not very confirmed.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
  1.  
    Reminds me of in little big planet a really fast moving object sometimes ignores hitting other things