Not signed in (Sign In)

Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

    •  
      CommentAuthorfortray
    • CommentTimeFeb 4th 2009
     
    Had to edit because the play-code was to long xD
    -----------------
    Meh, low amount of time sux =[
    •  
      CommentAuthorSpooned
    • CommentTimeFeb 4th 2009
     
    Niceee!-----------------
    My things http://forum.colorinfection.com/comments.php?DiscussionID=1315&page=1#Item_12
    •  
      CommentAuthorfortray
    • CommentTimeFeb 4th 2009
     
    the mid parts of loops can be a little more shaved.-----------------
    Meh, low amount of time sux =[
    • CommentAuthorgriz
    • CommentTimeFeb 4th 2009
     
    great idea!
    yes, we have a new class of puzzle ...
    Fortray Machines ;)-----------------
    Random numbers are far too important to be left to chance.
    • CommentAuthorgriz
    • CommentTimeFeb 4th 2009
     
    ha!
    messed up my timing and the car didn't make it ...
    but to my surprise ...
    i still managed to infect the yellow.
    there's more ways than one. ;)-----------------
    Random numbers are far too important to be left to chance.
    •  
      CommentAuthorfortray
    • CommentTimeFeb 4th 2009
     
    Yes, bombing.-----------------
    Meh, low amount of time sux =[
    • CommentAuthorMCC (Moderator)
    • CommentTimeFeb 4th 2009 edited
     
    ha ha griz always finds the way to cheat. Very funny level!-----------------
    I'm still around... observing.
    I leave all that I own to my cat guppy
    • CommentAuthorgriz
    • CommentTimeFeb 4th 2009
     
    only after i get it first ...
    or discover something by accident.
    but then ...
    i like to explore alternatives and
    find new ways ...
    cracks in the armor, etc ...
    always questioning and testing. ;)-----------------
    Random numbers are far too important to be left to chance.
    • CommentAuthorgriz
    • CommentTimeFeb 4th 2009 edited
     
    how about making then inside of the loop out of three balls and 4 rectangles?
    size them however you want.

    -----------------
    Random numbers are far too important to be left to chance.
    •  
      CommentAuthorBioManiac R2 (Moderator)
    • CommentTimeJan 19th 2016 edited
     
    Random Grave Digging Bump #1.

    I have never seen this before, this is pretty cool. I wish We had more people building things like this these days.

    I have yet to beat this, will update if I do.

    EDIT: I Beat it :D
    • CommentAuthorpuzzle geek (Advanced Member)
    • CommentTimeJan 19th 2016
     
    Cool idea for 2009. Wow, it really has been a while. I beat it on my 3rdish try.-----------------
    puzzled
    •  
      CommentAuthorMathdude314 (Advanced Member)
    • CommentTimeJan 23rd 2016
     
    3rd as well. I dislike the idea of bumping designs made before the days of the trigger system, because it seems like a denial of our editor's progress. If I had my way we'd only bump the first ~40 pages.-----------------
    If less people are active, that will only make for even less activity. Start making those designs!
    Currently working on a one-round no-elimination quick RP game...
    • CommentAuthorpuzzle geek (Advanced Member)
    • CommentTimeJan 23rd 2016
     
    90% of te puzzles built after triggers aren't CI puzzles anymore though.-----------------
    puzzled
    •  
      CommentAuthorBioManiac R2 (Moderator)
    • CommentTimeJan 23rd 2016
     
    I was going to bump both trigger and non trigger designs, but I wanted to start simple as these are really easy to make and possibly we could get some inspiration from them.
    •  
      CommentAuthorMathdude314 (Advanced Member)
    • CommentTimeJan 23rd 2016
     
    It doesn't have to be a trigger design, but I still want it to be in the time interval that we had triggers.-----------------
    If less people are active, that will only make for even less activity. Start making those designs!
    Currently working on a one-round no-elimination quick RP game...
    •  
      CommentAuthorBioManiac R2 (Moderator)
    • CommentTimeJan 23rd 2016
     
    why ?
    •  
      CommentAuthorTheDudeFromCI (Advanced Member)
    • CommentTimeFeb 1st 2016
     
    I beat it first try.

    As for the concept of reviving old designs, yeah, I have to agree the old designs were pretty cool. I remember a lot of my originals. xD
    Ah, the good old days. So many memories. Now we have the trigger system and everything, and can build more designs closer to actual games. But, as a sacrifice, most of the physics are pretty broken and glitchy in the editor. You basically have to code most of the system yourself now.

    I also miss the simplicity, and when you actually were able to see the mechanics behind the level you're playing, rather then magic "poof" buttons. It was much more visually appealing to watch gears, and motors, and even bombs and pinks to preform simple actions. You know?

    I also have nothing against bringing back old threads. I mean, it's not like we have anything top rated going on, on the main page anyway. This keeps the forums active, and the threads alive. We just don't have much content anymore, which is why the forum of basically dead. This gives us some content to play with and chat about. We need to do this more often, not less.-----------------
    Orange is my favorite number.