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    • CommentAuthorMCC (Moderator)
    • CommentTimeJun 20th 2010 edited
     
    Here are some challenges for you to test your programming skills.
    Before the new editor was released, this challenges would've been barily impossible...
    But now we can program our machines to get them working as we want.
    Still quite hard. ;)
    Here's the first one. I'll add more later.


    You may want to bring the "glass" rectangle back to the top when you\'re done for a better look.
    -----------------
    I'm still around... observing.
    I leave all that I own to my cat guppy
    • CommentAuthorMCC (Moderator)
    • CommentTimeJun 20th 2010
     
    Right!
    I knew I forgot something.
    Number Reg. 31 and Text Reg 31 are being used.
    Do not use these.-----------------
    I'm still around... observing.
    I leave all that I own to my cat guppy
    • CommentAuthorMCC (Moderator)
    • CommentTimeJun 20th 2010
     
    Strange...
    Are you sure that you're not in the 'Move Scene' mode or that the 'Triggers' checkbox is checked in the 'Hide' bar?
    And, did you reload the level or the editor?
    If you haven't, try reloading the editor.-----------------
    I'm still around... observing.
    I leave all that I own to my cat guppy
    • CommentAuthorMCC (Moderator)
    • CommentTimeJun 20th 2010
     
    @we have to build a machine that somehow picks them up
    and moves them, eh?

    Exactly.
    In other words, everything you can program is your 'robot'.
    Just like a real robotics challenge.-----------------
    I'm still around... observing.
    I leave all that I own to my cat guppy
    •  
      CommentAuthorcheetah
    • CommentTimeJun 20th 2010
     
    easy... took a wile to perfect, didn't even use registers, uses teleportation


    -----------------
    my phyard profile
    most of my levels are there

    how can it be done better?
    • CommentAuthorMCC (Moderator)
    • CommentTimeJun 20th 2010 edited
     
    Amazing entry cheetah!
    It works perfectly and you catched all the balls.
    Great work!
    Here's the second challenge...
    Much simpler than the first.
    Griz, I suggest you to try out this one...
    The best way to learn is experimenting.


    -----------------
    I'm still around... observing.
    I leave all that I own to my cat guppy
    •  
      CommentAuthorTapir
    • CommentTimeJun 20th 2010 edited
     
    For the 1st, is it too strict? If no any-type entity assigners are allowed, how the robot know it has contacted with a ball?
    For the 2nd, teleporting is not forbitted? :)-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
    •  
      CommentAuthorTheDudeFromCI (Advanced Member)
    • CommentTimeJun 20th 2010
     


    -----------------
    Orange is my favorite number.
    •  
      CommentAuthorRanthowis
    • CommentTimeJun 20th 2010 edited
     
    I love you griz...
    I always love your little machines, there so simple and fun, its amazing.
    Simple is always better.
    Like the games you make, there so simple, you can play for hours,
    like that one where you had to drop the ball.
    So many possibilities, anyway, i just wanted to let you know that.-----------------
    Hi?....
    •  
      CommentAuthorTheDudeFromCI (Advanced Member)
    • CommentTimeJun 21st 2010
     
    Not always. With a Goldberg, simple is not better.-----------------
    Orange is my favorite number.
    •  
      CommentAuthorMadball (Advanced Member)
    • CommentTimeJun 21st 2010
     


    -----------------
    LD35!
    •  
      CommentAuthorFiremil (Advanced Member)
    • CommentTimeJun 21st 2010 edited
     
    So teleporting is allowed? xD

    Whatever. My entry:



    You can never guess how or where does it bounce.

    And the setTexts and Appends were used in testing...

    -------

    Well this is odd. It gets there other way, when you play it first, but the second time it will work like it should.
    Actually I've seen 3 versions of it in one playcode? What the milk is this?

    Well at least I have 2 entries, lol.-----------------
    •  
      CommentAuthorMadball (Advanced Member)
    • CommentTimeJun 21st 2010
     
    @Firemil: it says the whole machine must reach the oter side.-----------------
    LD35!
    •  
      CommentAuthorTheDudeFromCI (Advanced Member)
    • CommentTimeJun 21st 2010 edited
     
    Firemil, you can easily get it all to the other side by having the stairs telaport too!-----------------
    Orange is my favorite number.
    •  
      CommentAuthorcheetah
    • CommentTimeJun 21st 2010
     
    and just in case i am breaking any rules by teleporting in the first one, i redid it.


    i just used a bunch of timers... not sure if that is the goal though.
    -----------------
    my phyard profile
    most of my levels are there

    how can it be done better?
    •  
      CommentAuthorcheetah
    • CommentTimeJun 21st 2010
     
    go into their basics, and set the step time and whether or not to have them repeat.-----------------
    my phyard profile
    most of my levels are there

    how can it be done better?
    •  
      CommentAuthorTheDudeFromCI (Advanced Member)
    • CommentTimeJun 21st 2010
     
    Something I've yet to see, a machine that picks up every ball one by one. Now that would be cool!-----------------
    Orange is my favorite number.
    •  
      CommentAuthorcheetah
    • CommentTimeJun 21st 2010 edited
     
    @griz
    timers start at the beginning of the level (although, i don't know what happens when "if"s are attached to them.)-----------------
    my phyard profile
    most of my levels are there

    how can it be done better?
    •  
      CommentAuthorTheDudeFromCI (Advanced Member)
    • CommentTimeJun 21st 2010
     
    @cheetah
    If an "IF" is attached to them, the timer won't start until the if is true.

    Now, I made a level for the hard one. Wait till the end for a surprise.


    -----------------
    Orange is my favorite number.
    •  
      CommentAuthorTapir
    • CommentTimeJun 21st 2010 edited
     
    •  
      CommentAuthorRanthowis
    • CommentTimeJun 22nd 2010
     


    -----------------
    Hi?....
    •  
      CommentAuthorTheDudeFromCI (Advanced Member)
    • CommentTimeJun 22nd 2010
     
    Hey MCC, I think that the Gap level might be too easy. But the ball one a little too hard. But still reasonably solvable. I think you should make another one. That's in the middle. Maybe travel though a course to get something?-----------------
    Orange is my favorite number.
    •  
      CommentAuthorRanthowis
    • CommentTimeJun 22nd 2010 edited
     



    It does stay in every once in awhile, but this is with NO new stuff. Able to be built with old editor.-----------------
    Hi?....
    •  
      CommentAuthorBioManiac R2 (Moderator)
    • CommentTimeJun 22nd 2010
     
    LOL i think the second design is quite funny :P the HUGE pole just comes out of the truck XD and yeah your designes are really simple ranthowis, but theyre really good :) but i dont think your first design is only old stuff cuz it pauses between when it extends and then retracts the wheels lol, but its still awsome
    •  
      CommentAuthorRanthowis
    • CommentTimeJun 22nd 2010 edited
     
    I had to go, someone add rules, and what not.
    Build in blue, move balls to bucket.

    Mixture of 1 and 2


    -----------------
    Hi?....
    •  
      CommentAuthorBioManiac R2 (Moderator)
    • CommentTimeJun 22nd 2010
     
    I just realized that MCC's first challange is alot like one i made last year on INCREDIBOTS 2 :P
    http://www.funny-games.biz/incredibo...
    if you go to load challange, then search, then type in "TOY BOX"
    you should find my challange ;D
    •  
      CommentAuthorRanthowis
    • CommentTimeJun 22nd 2010 edited
     
    @ BioManiac R2
    I didn't mean for the first one to be old stuff, only the second.-----------------
    Hi?....
    • CommentAuthorlambfbbd
    • CommentTimeMar 7th 2017
     
    Bringing balls with console