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      CommentAuthorTapir
    • CommentTimeJun 12th 2011 edited
     
    v1.56+ bug report thread: http://forum.colorinfection.com/comm...
    v1.56+ showcases thread: http://forum.colorinfection.com/comm...

    --------------------

    [update] v1.57 is released:
    - add OnEntityCreated event handler (OnEntityCreated events will be handled before OnBeforeLevelInitilizing events. And now on entity initlize/update/destroy/... event handlers are registered after OnBeforeLevelInitilizing events are handled)
    - add Session Variable Space (when a level is restarted, session variables will not reset. Session variables editing dialog can be open in the context menu of other "open variables setting dlalog" buttons. )
    - add a Closed option for polyline. A closed polyline <=> a hollow polygon.

    --------------------

    v1.56 is released:

    Firstly, sorry for some planned features or bug fixes are not finished in this version.
    I will try implement them in the next coming version.

    New Components:
    - Entity Script Filter and Entity Pair Script Filter. The 2 components are very useful for runtime-created entities.
    - Design-Dependent functions, or dirty functions.

    Enhancement:
    - Entity Timer and Entity Timer Components now have one pre-handling and one post handling code snippet properties. This may be helpful for some designs.
    - re-implement "following camera smoothly". Maybe it is still not perfect.
    - now support "save to local disk" and "load from local disk".
    - now the contact events will be handled by their occurrence order.
    - now OnEntityTimer event handler supoort any-type entity manual assigner. (But OnEntityPairTimer still not support any-many/many-any/any-any entity pair manual assigners)
    - Now, physcis engine is built up before calling OnBeforeLevelInitializing event handlers, so physics related APIs can also be call in OnBeforeLevelInitializing event handlers.

    New APIs:
    - CloneShape
    - MoveShape and RotateShape. (Teleporter APIs are deprecated)
    - Geometry modify APIs: SetCircleRadius, SetRectSize, SetPolyShapeVertexes
    - SetMouseVisibility
    - SetCurrentCamera
    - continue in While, contrary to break, continue will jump to the beginning of a while block
    - now if and while support false
    - GetGravityAccelartion
    - SplitString
    - GetCentroid
    - SetDensity
    - Insert New Array Elements
    - Delete Array Elements
    - Array.ToString
    - SetTextColor, SetTextSize
    -

    Bug fixes or small improvements:
    - MakeBrothers/BreakupBrothers APIs now will conserve momentum.
    - the bug "somtimes, GetLinearVelocity API will return wrong values" is fixed
    - now negative friction will not make game freezed.
    - now hinges will not reaction too much when they reach limits.
    - now moving mouse out of editor will not terminate an entity-creating process.
    - now zoom scale range is changed to [1/32, 32]
    - now a shape with "allow sleeping" property set to false will never sleep.

    ----------------------------------------------------------------------

    Sorry for still not implementd bitmap and sound features.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
    • CommentAuthorMCC (Moderator)
    • CommentTimeJun 12th 2011
     
    AH, YES, YES!
    This is totally incredible!!! O.o
    I'm just... overwhelmed. I was expecting the geometry modifying features, but the Clone Shape APIs... I didn't see that coming!!! :D
    This is indeed one of the best updates in a long time. And every update has been amazing!
    I cannot do anything else but to congratulate you for your effort, and for offering us this wonderful masterpiece of flash programming.
    The possibilities are so many now...!
    But what am I doing writing a comment here? I want to be the first one in trying out all of this wonderful stuff!
    I'll post a new comment here with anything I come up with within this night! ;)-----------------
    I'm still around... observing.
    I leave all that I own to my cat guppy
    • CommentAuthorXyuzhg (Moderator)
    • CommentTimeJun 12th 2011
     
    AAAAHHH, YYEEESSS, YEESSS!
    Sorry, MCC. :P
    Well,
    ...
    I'm speechless. :P
    Too good to bear almost!-----------------
    Hopefully PA is inconsistent.
    •  
      CommentAuthorFiremil (Advanced Member)
    • CommentTimeJun 13th 2011 edited
     
    Y
    E(x2000)
    A(x2000)
    H
    !

    Almost everything I've been waiting for!
    When sound and bitmap come, I will double, no, triple the E's and A's. But there's no rush, because now we've gotta learn to use these implemented ones.

    Great job tapir!

    -----------------
    •  
      CommentAuthorBioManiac R2 (Moderator)
    • CommentTimeJun 13th 2011 edited
     
    omg... so curious... so exited... but i think everyone got it right with all the YEAHHHHH :D TAPIR YOU ROCK!!!!
  1.  
    THANKS TAPIR!!! *Very high jumped*
    In honor of this will try to do a lesson about that, what create earlier was a not possible
    •  
      CommentAuthorMadball (Advanced Member)
    • CommentTimeJun 22nd 2011 edited
     
    Wwwwwwwwwwwwww...wwwwwwwwwooooow!
    I think that`s a huge jump!

    ...i can`t use it due to problems with internet (i have to use other computer).

    Seems phyard also improved. Tried to guess what it will be like in future. Sounds, looks, feels and others good.-----------------
    LD35!
    •  
      CommentAuthorTapir
    • CommentTimeJul 7th 2011
     
    v1.57 is released, pls see the first comment.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
    • CommentAuthorXyuzhg (Moderator)
    • CommentTimeJul 7th 2011
     
    Ahahaha!!
    Wonderful!
    A long time ago I requested the Session Variables.
    I simply didn't know the term for it.
    But anyway, it'll be very useful for some designs featuring multiple levels/sessions.-----------------
    Hopefully PA is inconsistent.
    •  
      CommentAuthorJodi850
    • CommentTimeJul 7th 2011
     
    i cant find the Session Variable editing dialog.-----------------
    (insert good signature here)
    •  
      CommentAuthorTapir
    • CommentTimeJul 8th 2011
     
    You can find the "edit session variables" command in the context menu of "edit xxx variables" buttons.
    Here xxx would be global/custon entity proeprty/local, :)-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
    •  
      CommentAuthorJodi850
    • CommentTimeJul 8th 2011
     
    ...
    cant you be a little more detaied?
    maby send a edited photo of how i come there?
    of from its button?

    i really cant find it :(-----------------
    (insert good signature here)
    •  
      CommentAuthorTapir
    • CommentTimeJul 8th 2011
     
    (url)
    :)-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard
    •  
      CommentAuthorMadball (Advanced Member)
    • CommentTimeJul 9th 2011
     
    Did you remove quick save feature? Ctrl+S hotkey is still working.-----------------
    LD35!
    •  
      CommentAuthorJodi850
    • CommentTimeJul 9th 2011
     
    you didt say anything about right click-----------------
    (insert good signature here)
    •  
      CommentAuthorTapir
    • CommentTimeJul 9th 2011
     
    I said "context menu"., :)

    @Madball,
    I changed the "Ctil+S" to "Ctrl+Shift+S", and added "Ctrl+shift+L".-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard