In this challenge, your goal is to defend the castle. How? By setting up cannons and the like. Also, max density is 20.
Rules: (text in italics is not really a rule, but a guideline) No using the trigger "Destroy" or "Teleport" or "Rotate" on anything premade. No making brothers with pre made objects All shapes that touch the red are deleted. Use weld joints whenever you can. Gluing can cause faster destruction. No editing the castle or the tanks. No using "Create Explosion" or "Set CCat" or "Set Density". NO STATICS OR FAKE STATICS (0 density, glued to static, weld joint, two hinge joints, etc, etc, etc)! No regenerating the health of your shapes.
You can use polygons. Your score is the number of castle blocks still standing. You fail if the white ball dies.
You can make machines that "jump down" and fight the tanks on the ground, but it must start out on the castle. If your machine does not fit vertically, you can make the level larger.
THE CASTLE IS NOT MY ENTRY. YOU BUILD SOMETHING TO DEFEND THE CASTLE. You win if you can destroy the tanks.
Oh, there's another challenge, too. Challenge 2 I need a new system for calculating when to destroy the blocks. The one I already have is quite glitchy, as for example, touching a really, really heavy block slow will cause a lot of damage. Although the winning entry will not be replaced with this challenge, it WILL be featured in another game I'm trying to make.----------------- If less people are active, that will only make for even less activity. Start making those designs! Currently working on a one-round no-elimination quick RP game...
Well, even so I said anything pre-made. So your blue ball is not pre-made.
And I had a rule no statics, but forgot. Oh well.----------------- If less people are active, that will only make for even less activity. Start making those designs! Currently working on a one-round no-elimination quick RP game...
Ok, no statics. Puzzle's entry fails.----------------- If less people are active, that will only make for even less activity. Start making those designs! Currently working on a one-round no-elimination quick RP game...
New rule: No fake statics.----------------- If less people are active, that will only make for even less activity. Start making those designs! Currently working on a one-round no-elimination quick RP game...
How about this? The defnse is impenitrable (change the game speed to an odd number to see it) It eventually destorys both tank entirely, and none of the objects are static.
A fake static is ANY method of making an object not ever move. This includes, among others: • Destroying a shape and cloning it immediately • Setting density to 0 • Gluing with static • Joint configurations (weld, two-hinge, distance, slider with limits at 0, etc) • Triggers that teleport and set velocity to 0----------------- If less people are active, that will only make for even less activity. Start making those designs! Currently working on a one-round no-elimination quick RP game...
Actually, puzzle, I just added a new rule: No regenerating the health of your shapes. I think your entry fails now.----------------- If less people are active, that will only make for even less activity. Start making those designs! Currently working on a one-round no-elimination quick RP game...
it only fails becuase you keep adding rules to my loopholes :P And what do you mean, regenerating health of shapes? and i can easily fix the cloning /destroying thing, just make it shorter. it will still be recloned as soon as a cannonball destroys it becuase thats how the triggers i made work.
Regenerating health means setting the health of any shape in run time.----------------- If less people are active, that will only make for even less activity. Start making those designs! Currently working on a one-round no-elimination quick RP game...
All objects in my game have health. Simple as that.----------------- If less people are active, that will only make for even less activity. Start making those designs! Currently working on a one-round no-elimination quick RP game...