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      CommentAuthorMathdude314 (Advanced Member)
    • CommentTimeJul 2nd 2014 edited
     
    In this challenge, your goal is to defend the castle. How? By setting up cannons and the like. Also, max density is 20.

    Rules: (text in italics is not really a rule, but a guideline)
    No using the trigger "Destroy" or "Teleport" or "Rotate" on anything premade.
    No making brothers with pre made objects
    All shapes that touch the red are deleted.
    Use weld joints whenever you can. Gluing can cause faster destruction.

    No editing the castle or the tanks.
    No using "Create Explosion" or "Set CCat" or "Set Density".
    NO STATICS OR FAKE STATICS (0 density, glued to static, weld joint, two hinge joints, etc, etc, etc)!
    No regenerating the health of your shapes.

    You can use polygons.
    Your score is the number of castle blocks still standing. You fail if the white ball dies.

    You can make machines that "jump down" and fight the tanks on the ground, but it must start out on the castle.
    If your machine does not fit vertically, you can make the level larger.

    THE CASTLE IS NOT MY ENTRY. YOU BUILD SOMETHING TO DEFEND THE CASTLE.
    You win if you can destroy the tanks.




    Oh, there's another challenge, too.
    Challenge 2
    I need a new system for calculating when to destroy the blocks. The one I already have is quite glitchy, as for example, touching a really, really heavy block slow will cause a lot of damage.
    Although the winning entry will not be replaced with this challenge, it WILL be featured in another game I'm trying to make.-----------------
    If less people are active, that will only make for even less activity. Start making those designs!
    Currently working on a one-round no-elimination quick RP game...
    • CommentAuthorpuzzle geek (Advanced Member)
    • CommentTimeJul 7th 2014
     
    A) a defense that is impossible to beat
    B) tanks that will never harm the castle again

    -----------------
    puzzled
    •  
      CommentAuthorJodi850
    • CommentTimeJul 7th 2014
     
    No using the trigger "Destroy" or "Teleport" or "Rotate" on anything premade

    doesnt that include the clone command? its kinda like teleporting-----------------
    (insert good signature here)
    • CommentAuthorpuzzle geek (Advanced Member)
    • CommentTimeJul 7th 2014
     
    idk
    but he didn't say no cloneing XD-----------------
    puzzled
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      CommentAuthorJodi850
    • CommentTimeJul 7th 2014
     
    guess so :P-----------------
    (insert good signature here)
    •  
      CommentAuthorMathdude314 (Advanced Member)
    • CommentTimeJul 7th 2014
     
    Well, even so I said anything pre-made. So your blue ball is not pre-made.

    And I had a rule no statics, but forgot. Oh well.-----------------
    If less people are active, that will only make for even less activity. Start making those designs!
    Currently working on a one-round no-elimination quick RP game...
    •  
      CommentAuthorMathdude314 (Advanced Member)
    • CommentTimeJul 7th 2014
     
    Ok, no statics. Puzzle's entry fails.-----------------
    If less people are active, that will only make for even less activity. Start making those designs!
    Currently working on a one-round no-elimination quick RP game...
    • CommentAuthorpuzzle geek (Advanced Member)
    • CommentTimeJul 8th 2014 edited
     
    Simple fix, the entities are now non static with 0 density :P Also made a few minor tweaks.

    -----------------
    puzzled
    •  
      CommentAuthorMathdude314 (Advanced Member)
    • CommentTimeJul 8th 2014
     
    New rule: No fake statics.-----------------
    If less people are active, that will only make for even less activity. Start making those designs!
    Currently working on a one-round no-elimination quick RP game...
    • CommentAuthorpuzzle geek (Advanced Member)
    • CommentTimeJul 9th 2014
     
    And your definition of fake statics are...?-----------------
    puzzled
    •  
      CommentAuthorBioManiac R2 (Moderator)
    • CommentTimeJul 9th 2014
     
    new rule : no statics. ;P
    • CommentAuthorpuzzle geek (Advanced Member)
    • CommentTimeJul 9th 2014
     
    How about this? The defnse is impenitrable (change the game speed to an odd number to see it)
    It eventually destorys both tank entirely, and none of the objects are static.

    -----------------
    puzzled
    •  
      CommentAuthorMathdude314 (Advanced Member)
    • CommentTimeJul 9th 2014
     
    A fake static is ANY method of making an object not ever move. This includes, among others:
    Destroying a shape and cloning it immediately
    • Setting density to 0
    • Gluing with static
    • Joint configurations (weld, two-hinge, distance, slider with limits at 0, etc)
    • Triggers that teleport and set velocity to 0-----------------
    If less people are active, that will only make for even less activity. Start making those designs!
    Currently working on a one-round no-elimination quick RP game...
    •  
      CommentAuthorMathdude314 (Advanced Member)
    • CommentTimeJul 9th 2014
     
    Actually, puzzle, I just added a new rule: No regenerating the health of your shapes.
    I think your entry fails now.-----------------
    If less people are active, that will only make for even less activity. Start making those designs!
    Currently working on a one-round no-elimination quick RP game...
    • CommentAuthorpuzzle geek (Advanced Member)
    • CommentTimeJul 10th 2014 edited
     
    it only fails becuase you keep adding rules to my loopholes :P
    And what do you mean, regenerating health of shapes?
    and i can easily fix the cloning /destroying thing, just make it shorter. it will still be recloned as soon as a cannonball destroys it becuase thats how the triggers i made work.

    the entities are clearly moving :P

    -----------------
    puzzled
    •  
      CommentAuthorMathdude314 (Advanced Member)
    • CommentTimeJul 10th 2014
     
    Regenerating health means setting the health of any shape in run time.-----------------
    If less people are active, that will only make for even less activity. Start making those designs!
    Currently working on a one-round no-elimination quick RP game...
    • CommentAuthorpuzzle geek (Advanced Member)
    • CommentTimeJul 10th 2014
     
    eh? the shapes dont have "health" check my source code.-----------------
    puzzled
    •  
      CommentAuthorMathdude314 (Advanced Member)
    • CommentTimeJul 10th 2014
     
    All objects in my game have health. Simple as that.-----------------
    If less people are active, that will only make for even less activity. Start making those designs!
    Currently working on a one-round no-elimination quick RP game...
    • CommentAuthorpuzzle geek (Advanced Member)
    • CommentTimeJul 10th 2014
     
    well the objects aren't gaining health, simple as that :P-----------------
    puzzled
    • CommentAuthorlambfbbd
    • CommentTimeMar 6th 2017 edited
     
    The world records without bullets with Long depends with errors:
    https://drive.google.com/file/d/0B0b...

    Copy the xml and open the link editor what was happened:
    http://www.colorinfection.com/htmls/...

    To move forward, skip steps on 2600