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    • CommentAuthorXyuzhg (Moderator)
    • CommentTimeDec 27th 2014 edited
    Just a little mini-project I implemented rather quickly simply because I was in the mood to.

    I plan to expand on this to:
    - Generate nice and smooth (physics-enabled) cave polygons (probably using subdivisions)
    - Handle disjoint areas properly-----------------
    Hopefully PA is inconsistent.
    > run CI_Shape_Maker.phyard
    Opening up Phyard Viewer...
    > cancel
    > tell Xyuzhg "What happened to the CI shape maker project?"
    Message sent.-----------------
    3.14159265358979323846264338327950288... Nothing Here
    • CommentAuthorpuzzle geek (Advanced Member)
    • CommentTimeDec 27th 2014
    I think i understand how this works:

    each charecter is a cell. Some starter cells are randomly placed ect. and then the rest follow a set number of rules to eliminate certain ones similar to conways game of life.

    Really cool!-----------------
      CommentAuthorTheDudeFromCI (Advanced Member)
    • CommentTimeDec 27th 2014
    Wow, Xyuzhg! This is awesome! ^^ Congrats, bro.-----------------
    Orange is my favorite number.
      CommentAuthorBioManiac R2 (Moderator)
    • CommentTimeDec 28th 2014
    @puzzle - that's the first thing I thought of when I saw it haha, and we all know Xyuzhg was obsessed with that game, so i'm sure he used some of the code to make this too :P
    • CommentTimeJan 3rd 2015
    the life game with a different rule?

    btw, I forgot in which version, a "Will Rotate" option is added for text entities.
    If it is checked, the text will be cached as bitmap, otherwise, it will disappear when its angle is not integer times of 90.
    If a text will never rotate, it is best to uncheck it for better performance and for a clear outline when the scene scale is not 1.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard