Tell me if it doesn't work on your computer!----------------- If less people are active, that will only make for even less activity. Start making those designs! Currently working on a one-round no-elimination quick RP game...
For me, no moving objects appear to even start the process. I can see a little ramp on the side where a starting position would be, but there's no ball or anything there. It's completely blank. And to prove it's not just invisible, the machine will never start, no matter how long I wait.----------------- Orange is my favorite number.
Oh. Scroll to the top left?----------------- If less people are active, that will only make for even less activity. Start making those designs! Currently working on a one-round no-elimination quick RP game...
I said TOP LEFT.----------------- If less people are active, that will only make for even less activity. Start making those designs! Currently working on a one-round no-elimination quick RP game...
This is becoming a huge failure... :( I worked so hard on this and everyone's posting fail messages! I mean what's wrong! This one (which inspired my design) works: http://forum.colorinfection.com/comm... Same concept, and they get even CLOSER to being infected!
I guess... I could try to remove the chaos effect with a teleporter thing and remove the catapult... but, it's becoming so lagged when I try to spped it up. It runs fine on speed 1x, but lags on 15x. WHY do I have to wait this long to test the end... it's not fair...
Yeah, when I get the time, I'll have to make major modifications to this.----------------- If less people are active, that will only make for even less activity. Start making those designs! Currently working on a one-round no-elimination quick RP game...
Math, just add an auto camera trigger system. So the camera actually follows whats going on, instead of free camera. It's way too hard to follow in free cam.----------------- Orange is my favorite number.
Maybe if you just delete every comment here, so that I can delete this discussion and try again. I'm sure I can make this work. I need a way to "start over" with the chaos. A teleporter that puts it in a specific position with a specific velocity, for example.----------------- If less people are active, that will only make for even less activity. Start making those designs! Currently working on a one-round no-elimination quick RP game...
Ok, FINALLY got it! Should work now. The greens in the end came so close to being infected, I couldn't see space between them. So I decided to give them a little bit of leeway.----------------- If less people are active, that will only make for even less activity. Start making those designs! Currently working on a one-round no-elimination quick RP game...
It just needs a bit more speed or something (not an expert) on the last part with the bouncy greens, the brown gets a little too close.----------------- (°ω°)
Doesn't finish for me. At the last moment, the brown ball crashes into that green jumping bar wave thing, and everything goes infected. Works fine until then.----------------- Orange is my favorite number.
The more work you put into this kind of thing and the more amazing you try to make it, the more often it FAILS! WHY WHY WHY!! I wish Tapir could find a away to fix this......
Also my flash player is broken again. :( :( :( :(----------------- If less people are active, that will only make for even less activity. Start making those designs! Currently working on a one-round no-elimination quick RP game...
@Mathdude314 It's not something that can be "fixed" it's just about how certain browsers and versions of flash player rounds numbers. This is a result of a design that relays far too heavily in precise positioning. If you design something that allows for sections to receive a larger section of error, and still offer the same output, then this is far less of a problem.----------------- Orange is my favorite number.
Ok. If this doesn't either work or fail slightly (the thing is a LITTLE too slow), I'm officially giving up.----------------- If less people are active, that will only make for even less activity. Start making those designs! Currently working on a one-round no-elimination quick RP game...
Unofficial Warning If you don't stop commenting on old threads like this, you're be blocked PERMANENTLY. Just saying. Read the date of last posting before commenting.----------------- If less people are active, that will only make for even less activity. Start making those designs! Currently working on a one-round no-elimination quick RP game...
Darnit, I was hoping to get him to stop...----------------- If less people are active, that will only make for even less activity. Start making those designs! Currently working on a one-round no-elimination quick RP game...