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      CommentAuthorMathdude314 (Advanced Member)
    • CommentTimeMar 19th 2015
     


    Why is my bot just falling over? It's supposed to be a robot that smashes you with a hammer. But instead it just collapses.-----------------
    If less people are active, that will only make for even less activity. Start making those designs!
    Currently working on a one-round no-elimination quick RP game...
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      CommentAuthorBioManiac R2 (Moderator)
    • CommentTimeMar 19th 2015
     
    inertia. the body is too heavy, the friction is too low, legs kinda suck, joints collide, etc...

    I fixed the rotation of the body and modified the density of different parts...

    btw your source code isn't enabled...

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      CommentAuthorBioManiac R2 (Moderator)
    • CommentTimeMar 19th 2015
     
    here's a few threads that can give you ideas on how to make a cool walking robot

    http://forum.colorinfection.com/comm...

    http://forum.colorinfection.com/comm...

    http://forum.colorinfection.com/comm...
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      CommentAuthorMathdude314 (Advanced Member)
    • CommentTimeMar 20th 2015
     
    About the spider bot thing, I think the reason is gravity. If a person were scaled down to 1/2 size, gravity would feel 2x as strong. If instead they were scaled UP to 2x size, gravity would feel 1/2x as strong.-----------------
    If less people are active, that will only make for even less activity. Start making those designs!
    Currently working on a one-round no-elimination quick RP game...
    •  
      CommentAuthorMathdude314 (Advanced Member)
    • CommentTimeMar 20th 2015
     
    My best attempt:



    yeah, it's a bumpy ride, and the green box is at 0.5 density and 2 friction.



    No changes to the bot. Now (for an unknown reason) not a single ONE of the blocks survives to the end.



    Weird. I increased the density to 5 and friction to 4, and the first motor practically breaks while the second motor struggles but is actually able to do the job. Then it jettisons 8 blocks, and functions reasonably well.


    In all these trials, the bot seems to cycle in-phase and out-of-phase fairly often. I wish there was a joint that fixed the rotation of two objects with respect to one another, but didn\'t do anything to position. (Slider restricts movements to an axis. Hinge and glue restrict movements to a point.)-----------------
    If less people are active, that will only make for even less activity. Start making those designs!
    Currently working on a one-round no-elimination quick RP game...
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      CommentAuthorBioManiac R2 (Moderator)
    • CommentTimeMar 20th 2015
     
    but... what do any of these green box carrying bots have anything to do with a walking hammer smashing bot ..??
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      CommentAuthorJodi850
    • CommentTimeMar 20th 2015
     
    Dont help him too much!. Maybe its a death robot hes building against the rest of humanity-----------------
    (insert good signature here)
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      CommentAuthorVanderwaal
    • CommentTimeMar 20th 2015
     
    Math, you mean something like this?

    Only the motor of the left circle is turned on to prove it works.

    Was that really so hard?
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      CommentAuthorMathdude314 (Advanced Member)
    • CommentTimeMar 20th 2015
     
    Ah, I see...

    Of course I can add a hammer. Watch this:



    Still a bit unstable.-----------------
    If less people are active, that will only make for even less activity. Start making those designs!
    Currently working on a one-round no-elimination quick RP game...
  1.  
    the hammer is making the bot unstable because it is hitting the bot itself
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      CommentAuthorBioManiac R2 (Moderator)
    • CommentTimeMar 21st 2015
     
    i just saw your comment on my spider bot. Gravity has nothing to do with it, it was the joints that refused to work when it was scaled down.

    If you try working with joints connected to small blocks, you will see what I mean...
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      CommentAuthorMathdude314 (Advanced Member)
    • CommentTimeMar 21st 2015
     


    Also, improved the bot slightly:
    -----------------
    If less people are active, that will only make for even less activity. Start making those designs!
    Currently working on a one-round no-elimination quick RP game...
    • CommentAuthorpuzzle geek (Advanced Member)
    • CommentTimeMar 21st 2015
     
    thats the improved version?
    ...
    math, you need some leassons in physics. maybe i can help.-----------------
    puzzled
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      CommentAuthorVanderwaal
    • CommentTimeMar 21st 2015
     
    Puzzle, you need some lessons in spelling. Or a spelling checker.
    *lessons
    • CommentAuthorpuzzle geek (Advanced Member)
    • CommentTimeMar 21st 2015 edited
     
    simple walker built in a timed 54 seconds:

    -----------------
    puzzled
    • CommentAuthorpuzzle geek (Advanced Member)
    • CommentTimeMar 21st 2015
     
    Derp Dude Away!!!




    Math, if you wanted it to look human, it was this simple >.<-----------------
    puzzled
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      CommentAuthorMathdude314 (Advanced Member)
    • CommentTimeMar 21st 2015
     
    For fun I had some explosions in the back, but it appears they were too powerful.

    I like my bot. Puzzle geek, yours is cool, but just seems a little too simple for me. Plus, mine has two rotors, not one.-----------------
    If less people are active, that will only make for even less activity. Start making those designs!
    Currently working on a one-round no-elimination quick RP game...