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      CommentAuthorBioManiac R2 (Moderator)
    • CommentTimeApr 5th 2015 edited
     
    so, I've been working on this for a while, and I think it works (with some bugs that I may need to find)

    i'd like to test it online with someone... if anyone comes on soon...

    EDIT: Issue Fixed. It now works fine. the beginning "who goes first" is random atm...
    EDIT: I think I fixed the colour switching, and it now informs when you are ready, just not who's turn it is...
    EDIT all issues fixed.

  1.  
    Cool. Tomorrow I'll play this with the first person to come online-----------------
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      CommentAuthorBioManiac R2 (Moderator)
    • CommentTimeApr 5th 2015
     
    ... or you could come on NOW and play with me...
  2.  
    I've got Puzzle Geek to play-----------------
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    • CommentAuthorpuzzle geek (Advanced Member)
    • CommentTimeApr 6th 2015
     
    uhh never hit "B" in multiplayer, the screens get desynced and everything dies.-----------------
    puzzled
    • CommentAuthorpuzzle geek (Advanced Member)
    • CommentTimeApr 6th 2015
     
    uhh, 5X5 games are messed up, it says tie when its not...-----------------
    puzzled
  3.  
    Ok bio, let's make a deal. I'll work on your Connect Four, you work on CI Werewolves. Ok?-----------------
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      CommentAuthorBioManiac R2 (Moderator)
    • CommentTimeApr 6th 2015
     
    multiplayer only goes up to 4 players tho... how would we get a werewolves game to work?

    I'm aware of the "B" button, I just forgot to set it to work only in Local xD

    The "tie game" code I'll have to look at, not sure why it does that O_o

    thx for testing guys :D
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      CommentAuthorJodi850
    • CommentTimeApr 7th 2015 edited
     
    You could try a custom server setup
    Not sure how hard it is to inplent tho :/-----------------
    (insert good signature here)
    • CommentAuthorpuzzle geek (Advanced Member)
    • CommentTimeApr 7th 2015 edited
     
    "all issues fixed", huh.


    (url)

    Now, say that again? :P
    Not sure what the deal is here. Its had nothing to do with spamming it, it just doesn't detect that first win at all.-----------------
    puzzled
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      CommentAuthorBioManiac R2 (Moderator)
    • CommentTimeApr 7th 2015 edited
     
    It has to do with the way the shapes detect the surrounding shapes. While working on this I must have bumped one of those circles in that win set because one was a little too high up, and therefore it doesn't detect it.

    Fixed now. For future reference puzzle please crop your pictures and put them in a spoiler so they don't take up so much screen...
    • CommentAuthorpuzzle geek (Advanced Member)
    • CommentTimeApr 8th 2015
     
    If you hit online play, and then the menu button in the corner, local play stops working.-----------------
    puzzled
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      CommentAuthorBioManiac R2 (Moderator)
    • CommentTimeApr 8th 2015 edited
     
    ... u just like bursting my bubble don't you >_> ... all fixed.

    I also updated the code for "Player Disconnected" if you're interested for your game let me know, I think it works very well
  4.  
    How does it work?-----------------
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      CommentAuthorBioManiac R2 (Moderator)
    • CommentTimeApr 9th 2015
     
    it's quite simple really. The "on phase change" box triggers when nothing detectable changes, so when that happens I call Disconnected
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      CommentAuthorTapir
    • CommentTimeApr 11th 2015
     
    great implementation!
    works well.

    Aha, multiplayer games are really more engaging than single player games.-----------------
    My games: Tapir Games
    My phyards: Tapir@phyard