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      CommentAuthorMathdude314 (Advanced Member)
    • CommentTimeOct 8th 2016
     
    I was constructing a challenge and ran into a problem. You see, I created a system out of module shapes that simulates an opening door, and I have it that when it loops to the end, the door stays open forever (by changing its module).

    There is a handler #14 that has an Entity Assigner attached to the module (the purple wall is part of it) that says to set the shape module of Input [0] The Mobule [sic] Shape as Assembled#4, which is the door completely open. However, the opening animation instead loops forever.

    Why is the SequencedModuleLoopToEnd not getting called?

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    If less people are active, that will only make for even less activity. Start making those designs!
    Currently working on a one-round no-elimination quick RP game...
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      CommentAuthorFiremil (Advanced Member)
    • CommentTimeOct 23rd 2016 edited
     
    looks like the manual entity assigner doesn't work

    instead you can assign the entity to the appropriate loop handler during level initialization

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      CommentAuthorMathdude314 (Advanced Member)
    • CommentTimeOct 23rd 2016
     
    Thanks!-----------------
    If less people are active, that will only make for even less activity. Start making those designs!
    Currently working on a one-round no-elimination quick RP game...