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Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

    I was constructing a challenge and ran into a problem. You see, I created a system out of module shapes that simulates an opening door, and I have it that when it loops to the end, the door stays open forever (by changing its module).

    There is a handler #14 that has an Entity Assigner attached to the module (the purple wall is part of it) that says to set the shape module of Input [0] The Mobule [sic] Shape as Assembled#4, which is the door completely open. However, the opening animation instead loops forever.

    Why is the SequencedModuleLoopToEnd not getting called?

    3.14159265358979323846264338327950288... Nothing Here
      CommentAuthorFiremil (Advanced Member)
    • CommentTimeOct 23rd 2016 edited
    looks like the manual entity assigner doesn't work

    instead you can assign the entity to the appropriate loop handler during level initialization

    3.14159265358979323846264338327950288... Nothing Here