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Vanilla 1.1.9 is a product of Lussumo. More Information: Documentation, Community Support.

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      CommentAuthorMathdude314 (Advanced Member)
    • CommentTimeJun 2nd 2017 edited
     
    Here we go.

    Rules:
    • Attempt to get as many of the red shapes to the finish as possible.
    • You may NOT attach joints to, glue, clone, or modify them. (But you can delete them)
    • Obviously no triggers, user interaction, gravity controllers, sequenced modules, or anything "nonphysical" (negative friction/restitution/spring damping, restitution > 1, etc). But you may use power sources that are always active.

    Guidelines:
    • The rectangle below is a "clearance" rectangle that shows approximately the maximum size to fit through the course. The build box is bigger in case you need more space (like if your design "folds")
    • You are welcome to throw away the reds before or during the level as long as you are willing to not get their points.
    • You might want to add shock absorbers...



    I leave open the possibility of causing the reds to land in the exit zone while the build does not...-----------------
    If less people are active, that will only make for even less activity. Start making those designs!
    Currently working on a one-round no-elimination quick RP game...
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      CommentAuthorMathdude314 (Advanced Member)
    • CommentTimeJun 7th 2017
     
    My best attempt for now:
    -----------------
    If less people are active, that will only make for even less activity. Start making those designs!
    Currently working on a one-round no-elimination quick RP game...